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November 18th, 2014 - 5:13 pm - Posted by Martin 0 comments
I'm deeply sorry for the lack of updates here, but I guess the site is currently in (has to be in) hiatus. I have way too much stuff going on in my family life right now to really work on the site. My wife gave birth to twins 4 months back and having 3 kids now is... a lot of work :-)
 
Because of the family expansion I've had to relocate my game room and I'm now getting to the point where the computer and the "nesworld office" is actually usable, hehe.
 
So whenever I have the time and energy, I'll try to work on something to keep the site alive, but don't expect a whole lot really as I'm a bit worn out these days.
 
... Sorry, but I hope everyone will stop by every now and then still...
 
To those of you who have mailed me about various homebrew projects and such, I'm really really sorry for not responding.
DEZAEMON 3D + DD MERGED!
October 10th, 2014 - 3:56 pm - Posted by Martin 0 comments

If you've been visiting the NESWORLD forum today you've probably read the news...

http://www.nesworld.com/cgi-bin/yabb/YaBB.pl?num=1412961974/0#0

http://www.mediafire.com/download/i525yo852ep0gwf/DezaemonXD.7z  

If you, like all but one of the estimated 3-5 trillion people in the world don't have a physical copy of the prototype Dezaemon DD disks you're in luck today! This patch intermeshes the cart and disk content from the publicly-released 2nd Dezaemon prototype disk into a single cartridge image.

The patch is confirmed to work on hardware, and if your flashcart can be set in a writable state will function nearly-identically to the disk version.

Features (and Limitations):
All disk content normally available when using the original disk in a dev drive is available with this patch. Disk content is accessed using the normal drive libraries. Changes are made at a low level, substituting drive hardware calls with standard cart PI access. Data is accessed using LBAs, loaded and saved as LBAs, and the cart addresses match LBA byte offsets.

If you are using a 64Drive or if your flashcart allows cart space writing, you will be able to save modified data back to the cart just like a disk image. Please note the modified cartridge data is not written back to the SD/CF card but can be obtained by uploading the ROM to PC via USB. Use 64drive_usb.exe from http://64drive.retroactive.be. If your flashcart doesn't support writing or you're using an emulator available features will be limitted. You will be unable to save modified data, create new files, or copy existing files. Emulators vary in their support of an unhacked Dezaemon much less one that's been modified. Refer to the emulator's documentation for basic compatability. For any HLE emulator you'll also need to copy the emulation settings used for the unmodified game and create a new entry for the patched version. This varies wildly from one emulator to another, so ask on their help forums and refer to their documentation for a better idea of what settings are necessary. Note that regardless your setup you will be unable to use the disk-to-disk copy feature. The reason is both a logical falacy and a software issue but should be self-evident. Danger Will Robinson!
The patch embeds data from a publicly-released 64DD disk expansion, the second of three known disks. There is only one known extant copy of this prototype, which may cause legal complications depending on your local and national laws. Use common sense, and be aware of what limitations you may be under based on your locale.

Application:
You'll need an unbyteswapped (big-endian) Dezaemon 3D ROM. For the sake of legality I'll assume you dumped it yourself and didn't Google some ROM site someplace. The patch comes in two flavours:
DezaemonXD.bps, which can be applied with Beat (http://byuu.org/programming/) or the python bps module.
DezaemonXD.xdelta, applied with, well, xdelta. It's a command-line tool but there are frontends for it on many platforms.

You only need to apply one of the patches. You couldn't even apply more than one if you wanted to as they're checksum-enforced.

Hoopla!
Dezaemon doesn't "reboot" like other expansion carts do. The cart accesses data from the disk but does not replace its system code. That allows a bit of magic that wouldn't be possible with other titles such as the F-Zero X expansion. Obvious drive maintenance commands such as rezero, reset, etc. are disabled. Seeking sets a position which will then be used during read/write operation. Read/write function by converting disk request data (LBAs, sectors, sizes) to a byte offset in the ROM file. Reads and writes occur at their normal sizes in their normal buffers but use cartridge access. Hardware register tests and confirmation are kept at fixed "good" values. This does cause a complication; if errors occur they can't be cleared in most cases. Most notably, disk-to-disk copy requires ejecting the disk which throws an expected error state. However, fixed values never allow that state and there isn't exactly a way to signal an ejection anyway--or a disk to replace it with. To a degree the patch cheats. Originally it was going to keep track of "good" values for registers and handle the hardware register requests/writes. This proved a bit tedious and somewhat problematic so now most simply return static values. The RTC is only read, and the value copied is not used (or for that matter incremented like a proper clock). For this reason it was set to static values. Originally the AF clock method was going to be utilized if the time was important or, minimally, stored.

Elsewise:

If you'd like to show your thanks to the collector who salvaged, dumped, and distributed the disk image please contribute toward the fundraiser. Granted it's been some time since it's been run, but it only met a small fraction of the cost for acquiring these disks and preserving their higly-volatile, gradually-aging magnetic storage. It would also be a great way to coax them to release the other two images ;*) If you have any questions and concerns that don't involve the F-Zero X expansion, please feel free to email me. I don't ever seem to have direct internet access, but presuming your mail doesn't hit the spam folder I'll try to respond to you somewhat timely. If you're curious what the easter egg is this time, I'll give you a hint. It has more to do with this distribution than the code itself.

-Zoinkity

 

ULTIMATE NES REMIX COMING TO 3DS
September 22nd, 2014 - 4:38 pm - Posted by Martin 0 comments

If you own a Wii U chances are that you've already played NES Remix 1 and 2, if you haven't... then get to it! Well it looks like the series is coming to the 3DS as well, in the shape of the Ultimate NES Remix, slated for release November 7th 2014 in Europe and December 5th 2014 in America.

And the 3DS version is going to be one kicker, check out the official news from Nintendo below and pay extra attention of the last few lines straight from the big N.. Let the challenge begin! :-)

Take on a rapid-fire onslaught of challenges and mash-ups from 16 of Nintendo’s finest 8-bit games! Test your skills on a gauntlet of quick, tricky challenges and remix stages that combine parts of different games. The best mix of titles from the NES™ Remix and NES™ Remix 2 games is on Nintendo 3DS. Now you’re playing with PORTABLE power!

Link™ vs. Donkey Kong™! Kirby™ vs. Boo™! It’s mash-up mania in this celebration of all things NES™! Race through to earn stars on increasingly tough tasks, like beating Ridley from Metroid™ or making Princess Peach™ save herself! Compete in Championship Mode’s blitz of challenges from the Super Mario Bros., Super Mario Bros.™ 3, and Dr. Mario™ games, then compare scores with others in your region via online leaderboards*.

  • Features action-packed challenges from 16 classic 8-bit Nintendo games.
  • Dominate exciting chunks of retro Nintendo games from NES™ Remix, such as Super Mario Bros.™, The Legend of Zelda™, Excitebike™, and Donkey Kong™.
  • Challenges from NES™ Remix 2 include bite-sized chunks of Super Mario Bros.™ 3, Zelda II- The Adventure of Link™, Metroid™, Kid Icarus™, and Kirby’s Adventure™, among many others.
  • Test your skills in a series of altered 8-bit challenges and improve your times to unlock more challenges!
  • Take on 3 unique challenges from the Nintendo World Championships and Nintendo Campus Challenge, then check your score on online leaderboards* to see how you stack up.

 

NEW KICKSTARTER WORTH CHECKING OUT
September 19th, 2014 - 3:59 pm - Posted by Martin 0 comments

Stop right here for a minute folks, there's finally a kickstarter project worth mentioning. Not only are we dealing with a documentary about creating an actual NES game, but backers will also have the option to purchase an actual cart.

The kickstarter is called "The New 8-bit Heroes: New NES game and creation documentary" and is being maintained by Joe Granato.

The pledge goal is set to $36000 and with 28 days to go there's $19000+ already pledged, so it looks like it won't be a problem finding funding for the project.

However you would like to watch a docu about an NES game in the making and then even get to play it, why not chip in?

The kickstarter page can be found here https://www.kickstarter.com/projects/1316851183/the-new-8-bit-heroes-new-nes-game-and-creation-doc

N64 PROTOTYPES SECTION UPDATED
July 14th, 2014 - 6:44 pm - Posted by Martin 4 comments

Oh man what a tough one with all the protos changing hands lately. It's time for a pause now, so here's my current revision of the N64 prototype list....

http://www.nesworld.com/article.php?system=n64&data=n64prototypes

Enjoy :-)

FAMICOM DISK SYSTEM RELEASE LIST
June 15th, 2014 - 10:32 am - Posted by Martin 0 comments

Another update of the FDS release list along with a rewrite of some code.

http://www.nesworld.com/article.php?system=nes&data=fds-gameslist

MAJOR NES HOMEBREW SECTION UPDATE!
June 9th, 2014 - 6:33 pm - Posted by Martin 0 comments

Over 50 new entries have been added to the NES homebrew section, and hopefully I haven't forgotten any :-)

Along with the new content,a new page layout has launched as well, but please note that this is still work in progress....

http://www.nesworld.com/article.php?system=nes&data=neshomebrew

NEW NES HOMEBREW - TIGER JENNY
June 9th, 2014 - 4:04 pm - Posted by Martin 0 comments

Actually this release is almost a month old, but I for some reason didn't notice it until today.

A couple of words from the maker...

Tiger Jenny is a new NES game by NES Jam that is set in the same universe as "Ittle Dew". It actually takes place a thousand years before the events of that game. You must battle your way through the forests to seek vengeance on the Turnip Witch who dwells in her castle. Note that this game actually runs on the real hardware, it's not just an imitation!

It's written in C and 6502 assembly using the Shiru libraries and the cc65 compiler. For the music he used Famitracker and the graphics were made in whatever the artists (@regnsloja and @professorsteamg) were comfortable with (photoshop, gimp and other pixel art programs I think), however they finally ended up in the NES Screen Tool also by Shiru. This is were the palettes were designed and the nametables (levels) as well!

DOWNLOAD HERE
Current version is 0.1

MASSIVE N64 PROTO SECTION UPDATE
June 6th, 2014 - 3:38 pm - Posted by Martin 0 comments

As written in the title, the N64 proto section has received a massive update and there's more to come...

http://nesworld.com/article.php?system=n64&data=n64prototypes

DOSHIN THE GIANT SAMPLE 64DD DISK
June 1st, 2014 - 6:21 pm - Posted by Martin 0 comments

Today I've posted a small info page about the Doshin 64DD sample disk, check it out here http://www.nesworld.com/article.php?system=n64&data=n64-doshindemo

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