MARCH 31ST, 2015 - 7:50 PM

FORUM SEARCH ARCHIVE HOME
SITE NAVIGATIOR
SYSTEM SHORTCUTS
GAME SPOTLIGHT
RECOMMENDED LINKS
PARTNER SITES
RECOMENDED SHOWS
VISITOR STATISTICS
ADVERTISEMENT
64DRIVE SOON TO FEATURE 64DD SUPPORT
March 31st, 2015 - 6:28 am - Posted by Martin 0 comments

Zoinkity today posted some news and a video regarding an upcoming firmware update for the 64drive cartridge, and it's pretty big news as the 64drive is going to be able to run 64DD (64 Disk Drive) images.

This is a preview of 64drive firmware 3.00, adding 64DD support. The FPGA simulates the ASIC registers, based in large part on Happy's work in MESS.

There isn't enough on-board memory to keep the IPL and disk image loaded at the same time, and trying to load the disk info using SD/CF LBAs was fraught with errors. Instead, disk images are placed in cart space and the IPL is read-only, accessed much like save files, for games using the sound and font data.

My contribution is a custom bootstrap replacing IPL 2 and 3 in the boot sequence. Just like a cart bootstrap it initializes the system, but also applies disk initialization found only in the DD bootloader. The disk is loaded directly without any IPL code executing.

There are some kinks. Writes are not flushed back to SD/CF but are written to cart space, so just like with the Dezaemon DD cart mod you can upload them to PC using USB. Expansion disks can't be run with a cart base, and disk swapping isn't really supported. You can upload a new image via USB, but the eject and disk change flags are not set by the FPGA yet. That would require active monitoring or possibly a trigger, but should be the easiest problem to solve.

And now the video... 

For more info about the 64Drive, please visit 64drive.retroactive.be

NES HOMEBREW SECTION UPDATED
March 27th, 2015 - 5:25 pm - Posted by Martin 0 comments

A massive update to the NES homebrew section. No less than 52 new downloads added!

Enjoy :-)

http://www.nesworld.com/article.php?system=nes&data=neshomebrew

N64 HOMEBREWS SECTION AVAILBLE
March 15th, 2015 - 6:00 pm - Posted by Martin 0 comments

Well I've finally moved over the N64 homebrew section from 64scener to NESWORLD and added a new release to celebrate it :-)

More stuff to come, like the Wolfenstein and Doom ports...

http://www.nesworld.com/article.php?system=n64&data=n64homebrew

3DS DEMO CART SECTION UPDATED
February 15th, 2015 - 2:08 pm - Posted by Martin 0 comments

New 3DS demo release added to the demo carts list, the game is no other than Majora's Mask. A scan of the European cart is available.

http://www.nesworld.com/article.php?system=3ds&data=3dsdemocarts

(EUROPEAN) 3DS RELEASE LIST UPDATED
January 4th, 2015 - 4:07 pm - Posted by Martin 0 comments

The 3DS release list has received a massive update along with the "details" section for each game now online, not that there's much there right now, but it'll look like this:

http://www.nesworld.com/3dsgame-details.php?gameid=138

The release list can be found here:

http://www.nesworld.com/article.php?system=3ds&data=3dsreleaselist_eur

3DS DEMO CART SECTION UPDATED
January 3rd, 2015 - 6:44 pm - Posted by Martin 0 comments

Yet another demo cart section update, this time with a lot of additions including the first Japanese demo cart. Enjoy! :-)

http://www.nesworld.com/article.php?system=3ds&data=3dsdemocarts

ALECK64... THE N64 ARCADE SYSTEM
January 1st, 2015 - 5:35 pm - Posted by Martin 0 comments

Welcome to the first article of 2015, and while it's not much I've created a small page about the Aleck64 Jamma Arcade System, created by Seta Corporation and based on the Nintendo64.

For more info, click below
http://www.nesworld.com/article.php?system=n64&data=n64-aleck64

HAPPY NEW YEAR!
January 1st, 2015 - 7:43 am - Posted by Martin 1 comments

Happy New Year!

2015 is the year NESWORLD turns 20! I can't believe it's been 20 years since I started the site as a HTML coding project at school. Initially the "site" was a poorly written fanzine called NES Journal which only lasted a few releases, and then NESWORLD took over at September 1st 1995 :-)

Well thanks for visiting and happy new year :-)

SMALL ARTICLE ON NINJHAX, THE 3DS EXPLOIT
December 23rd, 2014 - 6:39 pm - Posted by Martin 0 comments

Heya and Merry Christmas! :-)

So I've finally managed to cram out something new for the website. I've been following the Ninjhax exploit for some time now, and if you're into 3DS you know what I'm talking about. If you do not know then why not check out my new page about the Ninjhax and Nintendos race to stop it.

http://www.nesworld.com/article.php?system=3ds&data=3dscubicninjahax

More to come at some point ;-)

64DRIVE FIRMWARE 2.0 RELEASED
December 16th, 2014 - 5:57 pm - Posted by Martin 0 comments

Marshallh, author of the 64drive, has just released the 2.0 firmware to the public and the features are:
 

  • New Save Writeback (SWB) module flushes changes in savedata to memory card in real time. All save types are supported.
  • Revamped SD controller supports 50MHz and slower modes, more than doubling access speeds. Writing long runs of multiple blocks is now supported and utilized by the SWB, no longer causing potential data loss on some SD cards.
  • CompactFlash controller works at full speed on more cards. Microdrives may no longer work.
  • USB module has full access to all save data slots and cartridge ROM. It can now load/dump at the same time a game is executing with no data loss. Firmware and bootloader upgrades come in a new format that should eliminate any chance of bricking. Transfer speeds are the same as before.
  • Removed CI command “Single sector to RAM”, use the Multiple command with a length of 1.
  • Fixed support for Pokémon Stadium 2 FlashRAM saving. Pokedex previews are now properly animated.
  • Increased timing margins on Flash/SRAM emulation.
  • Updated EEPROM emulation so that Donkey Kong 64 no longer experiences savedata loss.
  • Upgrading to other 2.xx firmware with just a N64 is now possible. USB is also still supported.


The new firmware is available for download from retroactive (the 64drive website)

CONTENT
CONTENT
CONTENT
CONTENT
CONTENT