System Specific Boards >> Nintendo 64 >> Eternal Darkness 64

Message started by JPEG1 on 15. Nov 2011 at 02:19

Title: Eternal Darkness 64
Post by JPEG1 on 15. Nov 2011 at 02:19
I'e seen most of the videos and images of it floating around but just always wonderd how complete it got, or if it was completly finished. Also, is there any prototype of this game existing in anyone's collection?

Title: Re: Eternal Darkness 64
Post by Martin on 15. Nov 2011 at 08:12
I don't think a prototype was ever found and if I remember correctly the switch to gamecube was made late in production, so it might've been finished.

I never bothered picking up the GC version as it's not the kind of game I like, but it could've been a killer title on the N64, a genre the N64 lacked.

Honestly, I don't think we'll ever see a copy of the N64 version "floating around".

Title: Re: Eternal Darkness 64
Post by Ultra64 on 17. Nov 2011 at 14:18
Anyone that owns a Gamecube or a Wii that can play Gamecube games owes it to themselves to pick up this game.

Unique and one of a kind. Read reviews for more info.

Title: Re: Eternal Darkness 64
Post by RegalSin on 18. Nov 2011 at 22:49
It was a fantastic game, but I got tired of fighting colorful enemies. At first it was cool, but then it got annoying.

I love the "Sword Level" I love watching this guy dying over and over again, while he continues to go insane beyond repair. He looks soo sick at some point. Then there is the monk stage, which was auwsome. Of cours when your in Colonial America stage was just peachy.

The game should have been on the N64 instead.

Title: Re: Eternal Darkness 64
Post by Dutch nes gamer on 30. Jan 2012 at 21:25
look at this  ;) actual gameplay from the 1999 e3.
I find the bottom of the screen cool with the n64 logo.
From what i have seen on the net (and i have actually beaten the game and loved it)i say some chapters staid in and others got cut.

The game is not liniar but a bunch of story's that come together.

Title: Re: Eternal Darkness 64
Post by edy on 23. Jun 2012 at 02:48
Yeah its worth playing one of those titles that you can't seem to put down once you start playing

Title: Re: Eternal Darkness 64
Post by RegalSin on 02. Jul 2012 at 11:31
Eternal Darkness was truly one of those GCN games, that took adavantage of the hardware, but man I hated the color graphics magican tool. Eventually chanting all the spells got tiring.

The N64 game was sappose to be Rares job, but instead they got brought by Microsoft and the company splitted into two parts. One of which created Time Splitters, and another which fell off the cliff of X-box.

Seriously, who in gods name decided at Rare to sell, to Microsoft, on a Game system that was backed by Direct X.

Title: Re: Eternal Darkness 64
Post by gilgamesh on 02. Jul 2012 at 16:59
You must be mistaken, this is the Canadian company Silicon Knights has developed this game.

Title: Re: Eternal Darkness 64
Post by Megahawk on 03. Jul 2012 at 10:13
right, Eternal Darkness was made by Silikon Knights but like Rare they went the Xbox Route except the never where bought by MS. They just developed games on that Platform which was a big mistake since these games where all quite shit in the end. They should have stayed on the Nintendo Route and i am sure there would be already ET 2 and some othe rnice stuff by them. They wasted there Talents on the XBOX because the Audience is different.

Title: Re: Eternal Darkness 64
Post by RegalSin on 02. Aug 2012 at 03:08
What I was reading, was the Rare, was brought by MS, then Silicon Knights replaced Rare, at Nintendo. This was just at the begining of the GCN era, but it could have been earlier.
Rare was making a whole bunch of N64 future titles, that was never released.

Unrelated another Egyptian, dungeon crawler was also being produced for the N64, and was never released.

X-box audience is just a bunch of Windows users, who knows that Microsoft was just recruiting Videogames users. They never even gave the X-box any breathing room. X-box could have lasted three ten more years.

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