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Buy - Sell - Trade >> Fundraisers >> Superman 64 (Prototype) ROM fundraiser
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Message started by Martin on 03. Feb 2013 at 23:08

Title: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 03. Feb 2013 at 23:08
So here's the deal. A few weeks back I acquired an early prototype of Superman 64, quite different from the final product. Instead of letting it sit on a shelf I'm offering the ROM to be released for everyone to play, IF we're able to raise...

$350 (donations sofar $290) ... $60 to go!

Donations can be made using Paypal to "nesworld@email.dk"
Please write "Superman" in the donation title, please :-)

Donation deadline is March 31, 2013. If the goal isn't reached by then, all donations will of course be refunded.

Thanks to:

Cheaterdragon1 ($10)
Olivieryuyu2000 ($130!!!)
ImpulseX ($5)
CoinCollector ($20)
Nekojin ($125!!!)

----------------------------------------------------------------

Well even though the goal hasn't been met, I've decided that now is the time to release the ROM, thank you to everyone who has donated and if anyone feels like donating the rest to meet the goal, you are more than welcome to do so and I thank you :-)

Now here's what you've been waiting for.... or some of you at least....

ROM available here:
https://mega.co.nz/#!kl12lZYA!ZVdFyziJBH2wWS6KK4bF6Vjp0G1e3M2lub5v-Bs9KDc

----------------------------------------------------------------




Some may say that I'm holding the ROM captive and want a ransom, but I'm simply just making an offer, if you do not like the offer and won't participate, fair enough.. just don't complain please.

A video was made by RarewareCentral of this very cart, so this is what the game is like:
[media width=600]http://www.youtube.com/watch?v=3JHCn3THgGU[/media]



Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by cheaterdragon1 on 04. Feb 2013 at 02:27
Thank you for this opportunity Martin. I've played through the released game from beginning to end on the hardest difficulty. It sure was awful. I know this game has a real interesting history to it so I do look forward to seeing how exactly they ended up with the final product.

Just made a small donation.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 04. Feb 2013 at 07:58
Thanks a lot :-)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by olivieryuyu2000 on 04. Feb 2013 at 20:23
Sent 30 USD  8-)

:D


Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 04. Feb 2013 at 20:43
Thanks :-)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by sevin0seven on 04. Feb 2013 at 21:38
i never actually played through the final released game, but can you tell me (us) the difference between the finished and prototype product?

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 04. Feb 2013 at 22:02
pretty much boils down to "no rings" :-)

I haven't done a full comparison, nor do I wish to, but it's said to be very different.
http://www.rarewarecentral.com/superman-64-beta

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 07. Feb 2013 at 16:03
Lowered my expectations a little...

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Nekojin on 24. Feb 2013 at 08:41
Another step closer to the release :)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 24. Feb 2013 at 12:29
Damn... what an awesome donation, are you sure about that?

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Nekojin on 24. Feb 2013 at 12:44
Yes I am. Since the game differs significantly from the final game, I believe this is worth getting released, and I am happy to contribute to it.

I only hope that the goal will be reached :)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 24. Feb 2013 at 12:58
With your donation we sure are a lot closer.... so thanks again :-)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 24. Mar 2013 at 21:57
First post has been updated with a download link.... enjoy :-)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by cheaterdragon1 on 25. Mar 2013 at 03:08
Wow thanks for the early release! Just tried it out and the controls are much different from the final release. Just like the final version of Superman, the colours will be screwed up in an emulator.

I need to get a flash cart!

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by CoinCollector on 29. Mar 2013 at 09:00
Yeah, wasn't expecting an early release.  A thousand thanks Martin!  Who cares about the naysayers, eh?  This stuff has gotta be preserved.

And thanks to the other donors too!  Those are some pretty big sums from some of you guys - much appreciated.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Solotaire on 17. Apr 2013 at 03:33
Thank you for the release!

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 03. May 2013 at 01:52
I don't know if anyone analyzed the game much, but I did.  There are beta unfinished levels!!

800cb621 0010 all levels unlocked

8007583C: Read

800CBF7F 00XX level choice

810C4F96 00XX level MOD 04-08 beta

inf health:
802128D0 42C0
812128D2 0000

inf health:
812128D0 42C0
812128D2 0000

inf ice:
812128E4 42C0
812128E6 0000

inf wings
812128D8 42C0
812128DA 0000

inf eyes
812128DC 42C0
812128DE 0000

inf fire
812128E0 42C0
812128E2 0000

8007583C 240B0010 All levels unlocked



health sw:
8004835C
8003EC9C
8003ED00
8003F27C

800759FC t7
80075A48 t1

800CBF6C
800CB620

800C257C jimmy olsen bio mod if prev loaded or next one
8007F330 ASM

800C2584 superman action in bio

800BC148 00FF
800BC14A 00FF
810BC152 XXXX warp spot
02 Reload level
04
05 in Gameplay
06
07
08
0D Cutscene current level
0E Reload Current Level
0F Game Over
10
1B
1C
1D
1E
07FE
07FF
0800
0801 Save Game
0802 Main Menu



800CD7B0 Menu Modifier for main level, others are different menus
ex. 80005EE0 is multi menu
80005630 Cutscene
80005D2C is multi car
800055A0 Bios


Sound Bank:
009C48A0 Ctl compressed
009C6460 Tbl

008ECF10 Ctl compressed
008EFB60 Tbl

Inf health guard first room level 3:
80291EF4: Health for first guad in setup file
80214450: 420C0000

81291ED6 0006 goes crazy spawning many then crash

81291EDA 00XX Model Mod for first guy on Level 3
00 Superman
01 Parasite
02 Black Hat Enemy
03 Black enemy, red eyes, with gun
04 Jimmy Olsen
05 Metallo
06 Blueish strong gloved guy
07 Brainiac
08 LexoSkel-5000
09 Clark Kent
0A Lois Lane
0B Lex Luther
0C Bizarro
0D Professor Hamilton
0E Jaxus
0F Mala
10 Mercy Graves
11 Perry White
12 Crab Creature
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel
16 Rhino
32 Crate
47 Couch
50 Brown box
6E Barrel
7D Grey crate
D2 Laser beam
E6 Invisible wall?
01F5 Superman logo pickup
01F6 Wand Pickup
01F7 Fire eyes pickup
01F8 Eye pickup
01F9 Ice pickup
01FA Hourglass pickup
01FB Superman logo pickup
01FC Superman logo pickup
01FD Hourglass pickup

Biography character mod:
800C257F 00XX

Bio Clark Kent Load real character right:
80080E9F 0XXX

800D1EF0 Size superman
800D1EF8 Size clark kent

800C257C Bio digit for clark kent


80047FA0 T6 Model load, MODEL LOAD

Rhino into bizarro level 3
8027573F 000C
8027578F 000C
802757DF 000C

800c2598  Current coords
Room first
45FB87DC
4520E95A
45395370

Room computers
44C65114
452F0CE3
45878197



RETAIL:
800A10F8 Write clark kent spot Bio
writes to 80170A30

RETAIL Model load:
80049884 addiu T6, must be level only

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by dr_kirk on 03. May 2013 at 18:43
Thanks for this release. I had a look at the guts of the game, but couldn't find anything beyond the main seven levels.

Thanks for the codes, SubDrag. I'll have a look at the beta levels.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 06. May 2013 at 01:39
Comparison of sound banks (are a decent amount different).

Beta
http://www.mediafire.com/download.php?51usth1b9w5m2qd

Final
http://www.mediafire.com/download.php?8o33d7cd9zj1y81

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by dr_kirk on 11. May 2013 at 13:58

SubDrag wrote on 03. May 2013 at 01:52:
81291EDA 00XX Model Mod for first guy on Level 3
00 Superman
01 Parasite
02 Black Hat Enemy
03 Black enemy, red eyes, with gun
04 Jimmy Olsen
05 Metallo
06 Blueish strong gloved guy
07 Brainiac
08 LexoSkel-5000
09 Clark Kent
0A Lois Lane
0B Lex Luther
0C Bizarro
0D Professor Hamilton
0E Jaxus
0F Mala
10 Mercy Graves
11 Perry White
12 Crab Creature
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel
16 Rhino
32 Crate
47 Couch
50 Brown box
6E Barrel
7D Grey crate
D2 Laser beam
E6 Invisible wall?
01F5 Superman logo pickup
01F6 Wand Pickup
01F7 Fire eyes pickup
01F8 Eye pickup
01F9 Ice pickup
01FA Hourglass pickup
01FB Superman logo pickup
01FC Superman logo pickup
01FD Hourglass pickup


I can't seem to get this code to work. It crashes Project64 when I load the third level.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 21. May 2013 at 05:20
Maybe you need to activate it after level loaded.  Been a while since I did it though.  Annoyingly, you can only load guards from that level too, it doesn't load all the levels, so not all work either for there, I think it disappears if not valid for level.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by cheaterdragon1 on 02. Jun 2013 at 04:10
Thanks very much for the codes SubDragon! Unfortunately I too cannot get the character mod to work. You indeed have to start the level and then turn the code on to avoid the crash, but nothing actually changes with the code on.

I've played through the game for a lot of today and managed to beat 5 levels without any Gameshark codes or cheats. Has anyone managed to find the freeze breath powerup on level 3 though? I have to use the Infinite Freeze Breath cheat, but otherwise that level is completely beatable.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 06. Jun 2013 at 03:53
OK so in order to get all levels working, you need to turn code in in resume menu, then turn it off.  Then turn on 81291EDA 00XX and it will change guy.    And remember annoyingly only can load items already on level, or global. Which is a shame because I really want to see how some of them fight.



Don't see any beta menus:

801A0A45 menu mod main
8019EA6D menu mod ingame (0, or else)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 07. Jun 2013 at 01:12
These are from bio mod. Jaxus and Mala are so cool there, and I think other two things are beta too. Can't believe Jaxus/Mala didn't make final.




Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by Martin on 07. Jun 2013 at 21:46
looks like you're having a lot of fun with the beta, awesome :-)

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 07. Jun 2013 at 22:11
Definitely, I reallllly want to be able to see all models in game, but that hack is eluding me.

This is one of the cooler codes too, using same digit as above (only if guard in same level), level 3.
Play as:
Level 1: 8028EE07 00XX
Level 2: 8028E78F 00XX
Level 3: 8029094B 00XX
Level 4: 8026FD57 00XX
Level 5: 8027569F 00XX
Level 6: 8026F99F 00XX
Level 7: 8026D5FF 00XX

If you pick 02, you're a Dark Shade, and can even fire the gun! 

Assuming each guard has something like an
guard->Attack
guard->Die

Cause when you die it goes into a whirling ball too.

So far here's whats loaded initially on each level.  Maybe more loaded as walk, not sure. 

Level 1: 00/8B/03
Level 2: 00/DC/DD/14A/F0/F1/F2/E6/02/7D/50/6E/1F5/04
Level 3: 00/D2/C8/7D/1F6/1F7/1F5/6E/02
Level 4: 00/D2/08
Level 5: 00/16/8F/0C/16
Level 6: 00/EC/FA/7D/14A/1F9
Level 7: 00/F3

Dug more, and there's a reason can't just separate any object. Each level is just a massive precompiled set of data, including displaylists, etc, with already defined pointers, so it only loads what's available for level.

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by SubDrag on 08. Jun 2013 at 04:39
OK I was able to load all of the Guards to a map (well as much as they exist).

These three are playable as enemies:
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel

13 just kinda walks around, 14 opens and closes, while 15 wheels around and attacks.

The rest listed are used in maps in beta, or don't appear to be intended for an enemy and don't appear. Professor Hamilton crashes for some reason ingame.
09 Clark Kent
0A Lois Lane
0B Lex Luther
0E Jaxus
10 Mercy Graves
11 Perry White

In case, you're curious, all of the guards, are statically linked in, which means you really can't combine the same guards in different levels.  Kinda silly...

Title: Re: Superman 64 (Prototype) ROM fundraiser
Post by NESjunkie on 11. Jun 2013 at 23:43
The games already bad but a prototype is even scarier.

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