Welcome, Guest. Please Login or Register
To the NESWORLD news page
  This forum is no longer active and actually hasn't been for years. It serves as an archive of what happened "back then" and nothing more. You may be able to register and post, or you may not... and should you encounter any problems then I am really sorry but I am not able to provide any sort of support.
  HomeHelpSearchLoginRegisterAwards  
 
Page Index Toggle Pages: 1
Send Topic Print
Left 4 Dead (Read 1688 times)
albailey
Senior Member
****

Offline



My NES collecting is getting
out of hand

Posts: 496
Ottawa

Left 4 Dead
18. Nov 2009 at 16:53
 
I watched the movie on the main page.   Very cool.
I'm always very interested in the technical aspects like what mapper is being used, which tools were used in development, etc..

Have you got any more info on this project Martin?
Thanks
Al
Back to top
 
WWW  
IP Logged
 
Sivak
Junior Member
**

Offline



Superior Draconian

Posts: 55

Gender: male
Re: Left 4 Dead
Reply #1 - 18. Nov 2009 at 18:52
 
Hate to burst the bubble, but that isn't NES.  Just one of those Mega Man 9 things where it's feigned to look like NES.
Back to top
 
 
IP Logged
 
Martin
YaBB Administrator
*****

Offline




Posts: 2434
Denmark

Gender: male
Re: Left 4 Dead
Reply #2 - 18. Nov 2009 at 19:10
 
serious? hmmm that's just sad then
Back to top
 

Seen on #NESWORLD (on efnet)...
[Ace`] i like my HES cases to have arse prints on them
WWW 46415786  
IP Logged
 
Sivak
Junior Member
**

Offline



Superior Draconian

Posts: 55

Gender: male
Re: Left 4 Dead
Reply #3 - 18. Nov 2009 at 21:36
 
Martin wrote on 18. Nov 2009 at 19:10:
serious? hmmm that's just sad then


A few ways I am almost certain that this is the case involve colors:

#1 - the fade out at the beginning has more greys than the NES has.  $2D and $00 are almost the same color, and $2D isn't normally used due to not showing on some TVs.
#2 - the sprites would probably work, but seem impractical from a color palette standpoint:
-The character has green, white, and black for one, then the face for the other.
-The enemies use 2 blues and black, white for eyes.  White COULD be combined with the aforementioned face for palette #3.   Palette #4 would have to be for something else...  The one enemy shoots green fireballs, but we later see an animated RED fire on the ground.  Plus the blinking arrows would likely be sprites.

So anyway...  that's some technical stuff I noticed.
Back to top
 
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print