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Superman 64 (Prototype) ROM fundraiser (Read 129573 times)
Solotaire
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #15 - 17. Apr 2013 at 03:33
 
Thank you for the release!
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SubDrag
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #16 - 03. May 2013 at 01:52
 
I don't know if anyone analyzed the game much, but I did.  There are beta unfinished levels!!

800cb621 0010 all levels unlocked

8007583C: Read

800CBF7F 00XX level choice

810C4F96 00XX level MOD 04-08 beta

inf health:
802128D0 42C0
812128D2 0000

inf health:
812128D0 42C0
812128D2 0000

inf ice:
812128E4 42C0
812128E6 0000

inf wings
812128D8 42C0
812128DA 0000

inf eyes
812128DC 42C0
812128DE 0000

inf fire
812128E0 42C0
812128E2 0000

8007583C 240B0010 All levels unlocked



health sw:
8004835C
8003EC9C
8003ED00
8003F27C

800759FC t7
80075A48 t1

800CBF6C
800CB620

800C257C jimmy olsen bio mod if prev loaded or next one
8007F330 ASM

800C2584 superman action in bio

800BC148 00FF
800BC14A 00FF
810BC152 XXXX warp spot
02 Reload level
04
05 in Gameplay
06
07
08
0D Cutscene current level
0E Reload Current Level
0F Game Over
10
1B
1C
1D
1E
07FE
07FF
0800
0801 Save Game
0802 Main Menu



800CD7B0 Menu Modifier for main level, others are different menus
ex. 80005EE0 is multi menu
80005630 Cutscene
80005D2C is multi car
800055A0 Bios


Sound Bank:
009C48A0 Ctl compressed
009C6460 Tbl

008ECF10 Ctl compressed
008EFB60 Tbl

Inf health guard first room level 3:
80291EF4: Health for first guad in setup file
80214450: 420C0000

81291ED6 0006 goes crazy spawning many then crash

81291EDA 00XX Model Mod for first guy on Level 3
00 Superman
01 Parasite
02 Black Hat Enemy
03 Black enemy, red eyes, with gun
04 Jimmy Olsen
05 Metallo
06 Blueish strong gloved guy
07 Brainiac
08 LexoSkel-5000
09 Clark Kent
0A Lois Lane
0B Lex Luther
0C Bizarro
0D Professor Hamilton
0E Jaxus
0F Mala
10 Mercy Graves
11 Perry White
12 Crab Creature
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel
16 Rhino
32 Crate
47 Couch
50 Brown box
6E Barrel
7D Grey crate
D2 Laser beam
E6 Invisible wall?
01F5 Superman logo pickup
01F6 Wand Pickup
01F7 Fire eyes pickup
01F8 Eye pickup
01F9 Ice pickup
01FA Hourglass pickup
01FB Superman logo pickup
01FC Superman logo pickup
01FD Hourglass pickup

Biography character mod:
800C257F 00XX

Bio Clark Kent Load real character right:
80080E9F 0XXX

800D1EF0 Size superman
800D1EF8 Size clark kent

800C257C Bio digit for clark kent


80047FA0 T6 Model load, MODEL LOAD

Rhino into bizarro level 3
8027573F 000C
8027578F 000C
802757DF 000C

800c2598  Current coords
Room first
45FB87DC
4520E95A
45395370

Room computers
44C65114
452F0CE3
45878197



RETAIL:
800A10F8 Write clark kent spot Bio
writes to 80170A30

RETAIL Model load:
80049884 addiu T6, must be level only
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« Last Edit: 03. May 2013 at 01:53 by SubDrag »  
 
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dr_kirk
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #17 - 03. May 2013 at 18:43
 
Thanks for this release. I had a look at the guts of the game, but couldn't find anything beyond the main seven levels.

Thanks for the codes, SubDrag. I'll have a look at the beta levels.
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #18 - 06. May 2013 at 01:39
 
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dr_kirk
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #19 - 11. May 2013 at 13:58
 
SubDrag wrote on 03. May 2013 at 01:52:
81291EDA 00XX Model Mod for first guy on Level 3
00 Superman
01 Parasite
02 Black Hat Enemy
03 Black enemy, red eyes, with gun
04 Jimmy Olsen
05 Metallo
06 Blueish strong gloved guy
07 Brainiac
08 LexoSkel-5000
09 Clark Kent
0A Lois Lane
0B Lex Luther
0C Bizarro
0D Professor Hamilton
0E Jaxus
0F Mala
10 Mercy Graves
11 Perry White
12 Crab Creature
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel
16 Rhino
32 Crate
47 Couch
50 Brown box
6E Barrel
7D Grey crate
D2 Laser beam
E6 Invisible wall?
01F5 Superman logo pickup
01F6 Wand Pickup
01F7 Fire eyes pickup
01F8 Eye pickup
01F9 Ice pickup
01FA Hourglass pickup
01FB Superman logo pickup
01FC Superman logo pickup
01FD Hourglass pickup


I can't seem to get this code to work. It crashes Project64 when I load the third level.
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SubDrag
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #20 - 21. May 2013 at 05:20
 
Maybe you need to activate it after level loaded.  Been a while since I did it though.  Annoyingly, you can only load guards from that level too, it doesn't load all the levels, so not all work either for there, I think it disappears if not valid for level.
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cheaterdragon1
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #21 - 02. Jun 2013 at 04:10
 
Thanks very much for the codes SubDragon! Unfortunately I too cannot get the character mod to work. You indeed have to start the level and then turn the code on to avoid the crash, but nothing actually changes with the code on.

I've played through the game for a lot of today and managed to beat 5 levels without any Gameshark codes or cheats. Has anyone managed to find the freeze breath powerup on level 3 though? I have to use the Infinite Freeze Breath cheat, but otherwise that level is completely beatable.
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« Last Edit: 02. Jun 2013 at 04:11 by cheaterdragon1 »  
 
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SubDrag
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #22 - 06. Jun 2013 at 03:53
 
OK so in order to get all levels working, you need to turn code in in resume menu, then turn it off.  Then turn on 81291EDA 00XX and it will change guy.    And remember annoyingly only can load items already on level, or global. Which is a shame because I really want to see how some of them fight.

...

Don't see any beta menus:

801A0A45 menu mod main
8019EA6D menu mod ingame (0, or else)
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« Last Edit: 07. Jun 2013 at 00:47 by SubDrag »  
 
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SubDrag
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #23 - 07. Jun 2013 at 01:12
 
These are from bio mod. Jaxus and Mala are so cool there, and I think other two things are beta too. Can't believe Jaxus/Mala didn't make final.
...
...
...
...
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« Last Edit: 07. Jun 2013 at 01:12 by SubDrag »  
 
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #24 - 07. Jun 2013 at 21:46
 
looks like you're having a lot of fun with the beta, awesome Smiley
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Seen on #NESWORLD (on efnet)...
[Ace`] i like my HES cases to have arse prints on them
WWW 46415786  
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #25 - 07. Jun 2013 at 22:11
 
Definitely, I reallllly want to be able to see all models in game, but that hack is eluding me.

This is one of the cooler codes too, using same digit as above (only if guard in same level), level 3.
Play as:
Level 1: 8028EE07 00XX
Level 2: 8028E78F 00XX
Level 3: 8029094B 00XX
Level 4: 8026FD57 00XX
Level 5: 8027569F 00XX
Level 6: 8026F99F 00XX
Level 7: 8026D5FF 00XX

If you pick 02, you're a Dark Shade, and can even fire the gun! 

Assuming each guard has something like an
guard->Attack
guard->Die

Cause when you die it goes into a whirling ball too.

So far here's whats loaded initially on each level.  Maybe more loaded as walk, not sure. 

Level 1: 00/8B/03
Level 2: 00/DC/DD/14A/F0/F1/F2/E6/02/7D/50/6E/1F5/04
Level 3: 00/D2/C8/7D/1F6/1F7/1F5/6E/02
Level 4: 00/D2/08
Level 5: 00/16/8F/0C/16
Level 6: 00/EC/FA/7D/14A/1F9
Level 7: 00/F3

Dug more, and there's a reason can't just separate any object. Each level is just a massive precompiled set of data, including displaylists, etc, with already defined pointers, so it only loads what's available for level.
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« Last Edit: 08. Jun 2013 at 00:21 by SubDrag »  
 
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #26 - 08. Jun 2013 at 04:39
 
OK I was able to load all of the Guards to a map (well as much as they exist).

These three are playable as enemies:
13 Darkseid
14 Round blue mechanical thing
15 Robot on wheel

13 just kinda walks around, 14 opens and closes, while 15 wheels around and attacks.

The rest listed are used in maps in beta, or don't appear to be intended for an enemy and don't appear. Professor Hamilton crashes for some reason ingame.
09 Clark Kent
0A Lois Lane
0B Lex Luther
0E Jaxus
10 Mercy Graves
11 Perry White

In case, you're curious, all of the guards, are statically linked in, which means you really can't combine the same guards in different levels.  Kinda silly...
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« Last Edit: 08. Jun 2013 at 04:40 by SubDrag »  
 
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NESjunkie
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Re: Superman 64 (Prototype) ROM fundraiser
Reply #27 - 11. Jun 2013 at 23:43
 
The games already bad but a prototype is even scarier.
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Stick the cartridge in and go on a 8-bit trip man...
 
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