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DEVELOPMENT SECTION
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HOMEBREW
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PAGE DETAILS
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CREATION INFORMATION
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| CREATED |
AUG.04.2010 |
| UPDATED |
AUG.07.2010 |
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CREDITS
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TEXT WRITTEN BY MARTIN NIELSEN
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BATTLE KID 2: MOUNTAIN OF TORMENT |
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DETAILS |
Announced back in May 2010, Sivak is once again working on a NES game, and yes... a sequel to the outstanding Battle Kid game. Here are some details about the upcoming sequel.
- The general gameplay will remain the same. No scrolling, continue points, etc.
- Feather and double jump would return.
- Keys would likely return, but in smaller quantity.
- Phase out the infinite O2 upgrade (Timmy will be part fish) and possibly the high jump (just have a fixed height; don't know yet)
- 2 villains this time around and more interacting with them.
- New block types such as ice, conveyors, and sludge (water that's hard to move in)
- New wall grip upgrade. This would allow you to do like Ninja Gaiden, only it would be restricted to certain walls. The walls themselves will have a distinct look.
- New sludge maneuvering upgrade. Basically makes sludge BE water.
- POSSIBLY have a super shot that can be found like the missiles in Metroid. It's finite.
- Continue points will give you your password or continue count right on-screen. No need to die.
- Possibly have an in-game death counter.
- And for the final project, bunny had said I get to choose what color the carts are. I'm leaning towards yellow or teal. But more on this later.
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SCREENSHOTS (DEVELOPMENT)
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