Forum Search Archive Home
NESWORLD.COM - BATTLE KID 2: MOUNTAIN OF TORMENT (NES HOMEBREW)
DEVELOPMENT SECTION
HOMEBREW
SITE NAVIGATION
INTERACT
HOME
MESSAGEBOARD
CHATROOM
E-MAIL WEBMASTER
VISITOR DETAILS
COUNTER STATS

VIEW STATISTICS

PAGE DETAILS
CREATION INFORMATION
CREATED AUG.04.2010
UPDATED AUG.07.2010
CREDITS
TEXT WRITTEN BY
MARTIN NIELSEN
BATTLE KID 2: MOUNTAIN OF TORMENT
DETAILS
Announced back in May 2010, Sivak is once again working on a NES game, and yes... a sequel to the outstanding Battle Kid game. Here are some details about the upcoming sequel.
  • The general gameplay will remain the same. No scrolling, continue points, etc.
  • Feather and double jump would return.
  • Keys would likely return, but in smaller quantity.
  • Phase out the infinite O2 upgrade (Timmy will be part fish) and possibly the high jump (just have a fixed height; don't know yet)
  • 2 villains this time around and more interacting with them.
  • New block types such as ice, conveyors, and sludge (water that's hard to move in)
  • New wall grip upgrade. This would allow you to do like Ninja Gaiden, only it would be restricted to certain walls. The walls themselves will have a distinct look.
  • New sludge maneuvering upgrade. Basically makes sludge BE water.
  • POSSIBLY have a super shot that can be found like the missiles in Metroid. It's finite.
  • Continue points will give you your password or continue count right on-screen. No need to die.
  • Possibly have an in-game death counter.
  • And for the final project, bunny had said I get to choose what color the carts are. I'm leaning towards yellow or teal. But more on this later.
SCREENSHOTS (DEVELOPMENT)