August 29th, 2010 - 7:22 am - Posted by Martin Comments: 0

Not really worth mentioning, but I'm doing it anyway. I've archived some of the news on this page (March, April, May, June) and moved them to... yes.... the news archive.

August 22nd, 2010 - 7:07 am - Posted by Martin Comments: 0

... Remember Retro Theftendo?....

Retro City Rampage OFFICIAL Trailer from Vblank on Vimeo.

August 19th, 2010 - 6:25 pm - Posted by Martin Comments: 0

Well it looks like I at some point have managed to replace the PHP file used for the NES unreleased games section with one that definately wasn't the right one, the result being that roughly half of the page wasn't visible....

Anyway it has now been fixed :-)

August 17th, 2010 - 5:44 pm - Posted by Martin Comments: 0

Another update of the N64 game index. All "game specific" sub pages are now created, a total of 1000 sofar.

With that said, there's still a lot of info to add to those pages, but at least they're available now :-)

August 13th, 2010 - 8:34 pm - Posted by Martin Comments: 0

Oh yeah I forgot to add this box nightmare, but here it is...

August 13th, 2010 - 7:25 pm - Posted by Martin Comments: 0

Well it's not really something special, but I've created 230 game specific pages for the list as well as added some new box/cart scans:

Added cartridge and box for:

Triple Play 2000 (USA)
Legend of Zelda Ocarina of Time (USA - CZLE)
Morita Shogi 64 (JPN)
Uchan Nanchan no Hono no Challenge: Denryu Ira Ira Bou (JPN)
Power League 64 (JPN)
Itoi Shigesato's No. 1 Bass Fishing: Definitive Edition (JPN)

Added box for:

Fighting Force (EUR)
F1 Pole Position (EUR)
Fighters Destiny (SCN)
Legend of Zelda Majora's Mask (EUR)
F-Zero X (EUR) aditional box
NBA In The Zone '98 (JPN)
NBA in the Zone 2 (JPN)
International Superstar Soccer 2000 (MSA)
Bakuretsu Muteki Bangaioh (JPN)

Added cartridge for:

International Superstar Soccer 2000 (USA)

The Game Index is available here

August 11th, 2010 - 9:25 pm - Posted by Martin Comments: 0

Another day, another news update! This time around I've made a small page about a GBA pirate unit I bought a few months back and it's not bad at all... but I'm sure Nintendo doesn't like the 498 roms it includes.


August 10th, 2010 - 6:02 pm - Posted by Martin Comments: 0

Finally we europeans step up to the plate and release something for the NES. Kreese, Wiklund and Zabutom have released a compilation cart, like VegaVox and such, based on No-Carrier's VegaPlay source.

Sofar only 7 carts exists and while 32 carts are planned, the final number might be as little as 16-20 carts, based on time and demand. Don't bother trying to get one of the 7 carts already made, they're already gone.

An awesome release and hopefully the rom will be available to the masses once the carts are sold out? :-)

For more info please visit

August 10th, 2010 - 5:12 pm - Posted by Martin Comments: 0

Well to expand the websites horizon a little, I've added the first Gamecube page today, covering the NR Reader used by developers.


August 9th, 2010 - 8:34 pm - Posted by Martin Comments: 0

I used to have pictures back in the day of something called a Famicom Studybox, but no one really knew anything about it, including the owner of the studybox back then.

Well a few years ago I managed to get my own Famicom Studybox but never really go around to make a proper page about it.. until now and here's my attempt.


August 7th, 2010 - 5:41 pm - Posted by Martin Comments: 0

A Long overdue update of the homebrew section has finally arrived, here's what I have added this time around! You can reach the homebrew section here.

Full Games:
Tarot (Bug Fixed Version) ... finally adde (thanks Memblers)
Concentration Room: Accident at Hombon Lab V0.01
Concentration Room: Accident at Hombon Lab V0.02
Russian Roulette V0.01
Super PakPak
D-Pad Hero II

Unfinished Games:
Bio Force Ape (Initial Test)
Project P Version 0.10D
Chip's Challenge
Chu Chu Rocket (Beta Set)
Mega Man 9 Project
Greedy Snake (Beta Set)  -- UPDATED!!

Tokumaru RayCaster V0.1
Flowing Palette
Improved 400+ Color Palette Demo
Lickshot Version 0.1
PulseWave Invitro - 2009 - 06 (June)
PulseWave Invitro - 2009 - 08 (August)
PulseWave Invitro - 2009 - 10 (October)

Technical Samples:
Password Save Demo
GlitchNES V0.1
Color Window Box (rom set)

Work in Progress:
Battle Kid 2: Mountain of Torment
Lehend of the PUWB
Leisure Suit Larry
Nightmare in Ice Cream Land
Orbit Ooze
Sneak N Peak: Preamble
Stunt Pilot
Chu Chu Rocket

NTRQ - NES Tracker V1.0
NTRQ - NES Tracker V1.1
NTRQ - NES Tracker V1.2
NTRQ - NES Tracker V1.3
NTRQ - NES Tracker V1.4
NTRQ - NES Tracker V1.5
NTRQ - NES Tracker V1.6
Pulsar Synth Demo 1
Pulsar Early Progress Sample
MultiCart 11-in-1 Loader
GalleryNES Version 0.1

August 7th, 2010 - 5:16 pm - Posted by Martin Comments: 0

Not too long ago Sivak announced the sequel to Battle Kid and here's the first footage from the upcoming game.

Well it looks like we can expect a lot of new stuff in the new game :-)
August 7th, 2010 - 4:29 pm - Posted by Martin Comments: 0

Well I've once again taken a head dive into the old NESWORLD archives to resurrect some of the
long lost articles and pictures. Here's what has returned to the site this time around.

Data East - Another old video game publisher bites the dust (dataeast.php)
Active Enterprises at CES '94 (aeces94.php)
Game Axe the Handheld (pirate-gameaxe.php)
Gold Leopard King (pirate-glk2003.php)
Gunboy (pirate-gunboy.php)
Endingman S-700 (pirate-em700.php)

Please note that none of the added content have had its text or pictures updated with new ones, this may happen
at a future point in time, but right now the mission is to bring back what has been lost for years.

August 5th, 2010 - 3:45 pm - Posted by Martin Comments: 0

Well it looks like there's yet another NES game in the works, Assimilate by Nessylum Games.

Here's the developers details about the game..

Assimilate is an easy to grasp 2D sidescrolling action game for the NES. You control a UFO that moves from city to city assimilating their local populations.

In each city, your radar points you in the general direction of the next weak-minded fool. As you get withing range of the target, an arrow appears to show you where they are. Simply hover above the arrow and hold the B button to extend your beam. When it reaches the building, the victim will begin levitating into your ship and henceforth the assimilation will automatically begin. But don't let go of the B button before the victim is securely in your ship, or the beam shuts off and the victim plummets to their death. And what's much more tragic, you lose points!

Any time you don't have a victim in your beam or in your ship, you can switch between four different tools used to assimilate your victims by pressing Start and cycling through the options. Some tools take longer to assimilate the victims while onboard your ship, but once the victim is planted back in the city your Assimilation % gets a significantly higher boost. Weaker tools will assimilate the victim much quicker, but will also give a lower Assimilation % when the victim is placed back into the population.

While a victim is aboard, your ship moves at half-speed, making it a bit more difficult to dodge those annoying missiles and bullets. If you have a lot closing in on you and need to move quick, you can press A to eject the victim and return to normal speed. However, you will lose points and your Assimilation Progress Bar at the top of the screen will, of course, revert to zero. And the victim will plummet to horrible splattering death bla bla bla -- what sucks is you loose points and progress.

The objective of each stage is to reach 100% assimilation as fast as you can. At the end of the stage, any time you have accrued gets deducted from your score, so MOVE!

August 3rd, 2010 - 5:21 pm - Posted by Martin Comments: 0

NES development has never been as active as it is now and now there are more good news for developers out there because the Muchausen cart is comming!

The Muchausen Cartridge is a new NES flash cart that will be based on the MMC1 hardware, it'll have somewhere between 128kb and 512kb of onboard Flash and two 8kb RAM
banks. When completed the developers hope to be able to run any NROM roms, some MMC1 roms (Including NTRQ), and other completely custom code designed to take full a
dvantage of the new hardware. The price tag should be no more than $40.

For more info, click here.

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