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General Video Gaming >> Homebrew >> halo nes cart
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Message started by ormannay15 on 18. Sep 2005 at 04:56

Title: halo nes cart
Post by ormannay15 on 18. Sep 2005 at 04:56
thinking about hacking or just making a halo nes rom and then putting it into a reproduction cart , with this label.

direct link : http://neshalo.ytmnd.com/

its off of ytmnd.com

the only thing is , im not the best at hacking or making a nes roms.

PS - just started out in the forums and already love it!! ;D

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 18. Sep 2005 at 14:20
Are you going to hack Hogan's Alley?

Title: Re: halo nes cart
Post by Nintendonut1983 on 18. Sep 2005 at 15:44
WOW!!! that would be crappity smacking awsome  :o :D

Title: Re: halo nes cart
Post by NationalGameDepot on 18. Sep 2005 at 17:50
SOOOOOO do it man.  That would crappity smacking cool as shit.  I would so want one of those.
[glb]~~NGD[/glb]

Title: Re: halo nes cart
Post by ormannay15 on 18. Sep 2005 at 17:58
Can anyone list any good light-gun based games for the nes that i could hack and put halo stuff in? :P

Title: Re: halo nes cart
Post by the_wizard_666 on 19. Sep 2005 at 01:14
Well...seeing as the label seems to have been photoshopped from the label for Hogan's Alley, you could always use that :D

Title: Re: halo nes cart
Post by ormannay15 on 19. Sep 2005 at 04:01
maybe you guys in the forums can help, i don't know that much about nesdev.

Is there a way to convert mp3s into nes music , if there is ,can someone please make time to convert this one:

http://www.megaupload.com/?d=2TFL1QT2

and since i dont have paint shop on this laptop, can someone convert the size of this label ,without losing much resolution, so its still legible?

http://i2.photobucket.com/albums/y32/ormannay15/halones.jpg

help would be greatly appreciated .
;D ;D Thanks everybody

Title: Re: halo nes cart
Post by nesfan on 19. Sep 2005 at 13:35
Maybe the artist selected Hogan's Alley as it has all the letters in it for "Halo", making it much eaiser to photshop.  I think a game like Freedom Force would be a bit better to hack with Halo characters.  Hogan's Alley would still be hilarious, though.

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 19. Sep 2005 at 17:45
About the music thang:

MP3s are audio files, as NES Music is more like MIDIs; actually, more like tracked files such as MOD or IT.

I can make NSF files, but is there any way to put them back into roms?

Title: Re: halo nes cart
Post by Memblers on 19. Sep 2005 at 19:26

wrote on 19. Sep 2005 at 17:45:
I can make NSF files, but is there any way to put them back into roms?


Yeah, that's something I've been wanting to try.  It should be doable for most games, depending how much RAM is free after the old sound engine is removed.

It'd be pretty easy to set up NT2 for something like that.  MCK might require a bit more hackery.  With either one, it's pretty likely you'll need expansion RAM anyways, so using the original cart for the game could be out of the question (and if the game already uses expansion RAM, a hack would be less likely to succeed).  My Squeedo cart has 32kB of RAM though.  :)

Title: Re: halo nes cart
Post by ormannay15 on 19. Sep 2005 at 22:24
yeah im thinking about hacking freedom force, it seems better for a halo nes game.

any how , heres a sprite i made based on the label.
can someone change the colors so they are for the nes, i don't know the exact colors a nes uses cause im using paint.



Title: Re: halo nes cart
Post by Jedi_QuestMaster on 20. Sep 2005 at 05:52

wrote on 19. Sep 2005 at 19:26:
Yeah, that's something I've been wanting to try.  It should be doable for most games, depending how much RAM is free after the old sound engine is removed.

It'd be pretty easy to set up NT2 for something like that.  MCK might require a bit more hackery.  With either one, it's pretty likely you'll need expansion RAM anyways, so using the original cart for the game could be out of the question (and if the game already uses expansion RAM, a hack would be less likely to succeed).  My Squeedo cart has 32kB of RAM though.  :)

That's good, one thing I've been wanting to do is replace the Battletoads & Double Dragon Ratship music for the first level with the SNES version, change the images of the characters & alter the title screen.

I use NT2.  The only thing, however, is that I don't know how to insert PCM sounds.  The text file confused me.

Title: Re: halo nes cart
Post by Memblers on 22. Sep 2005 at 08:27

wrote on 20. Sep 2005 at 05:52:
I use NT2.  The only thing, however, is that I don't know how to insert PCM sounds.  The text file confused me.


You have to press shift+* or shift+F3 to get to the DPCM editor.  Then load the samples in there, and set the frequency/sample # in the note table editor.

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 23. Sep 2005 at 00:53
The loading part gets to me.  I also need a good WAV->PCM Converter; Meridian's doesn't work too well for me.

Title: Re: halo nes cart
Post by the_wizard_666 on 23. Sep 2005 at 01:37

wrote on 19. Sep 2005 at 13:35:
Maybe the artist selected Hogan's Alley as it has all the letters in it for "Halo", making it much eaiser to photshop.  I think a game like Freedom Force would be a bit better to hack with Halo characters.  Hogan's Alley would still be hilarious, though.


So would Gotcha :P

Title: Re: halo nes cart
Post by Sphinx on 20. Oct 2005 at 19:42
I think that label origionally came from a post in a dp thread.
Would be nice to hack a hacked game with it though. Definately.

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 21. Oct 2005 at 21:43
Could FamiTracker be hacked to load songs in a game?  Otherwise I could still use NT2.

By the way, what games are reproducible on a cart?

Title: Re: halo nes cart
Post by Memblers on 25. Oct 2005 at 03:16
I'm not sure about Famitracker's replay engine (haven't looked into it yet).

For reproducing a game, pretty much any one of them (assuming you put it back on the same cart it came from).  That's only a problem for ones that use the more rare boards/chips (like MMC5 ones).

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 25. Oct 2005 at 17:28
I'm talking about the Aladdin pirate.  Does that have a proper donor cart?

Title: Re: halo nes cart
Post by Memblers on 26. Oct 2005 at 17:05
I haven't seen the inside of the Aladdin clone cart, but I'm pretty sure it uses a newer mapper.  It's probably extremely unlikely, but if there's a cart that uses the same mapper and uses removable chips (as opposed to globs of epoxy), then it could be reproduced.

Or a cart with globs, all the traces to the ROM could be cut and wires soldered to them.. that'd be kinda odd but might work.

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 26. Oct 2005 at 17:42
Thanks.

Title: Re: halo nes cart
Post by Rictor on 12. Dec 2005 at 10:11

wrote on 18. Sep 2005 at 14:20:
Are you going to hack Hogan's Alley?


That would be a really easy hack.

Title: Re: halo nes cart
Post by Jedi_QuestMaster on 12. Dec 2005 at 20:27
The question is, would the player be playing as Master Chief or would the player be playing against him?

Title: Re: halo nes cart
Post by Opi_TeKK on 17. Feb 2006 at 22:29
Do both. one for game a and one for game b

Title: Re: halo nes cart
Post by Psytronic on 09. Feb 2007 at 11:21
It could be a pretty cool hack, but I don't really think ormannay15 sounds like he knows the ropes to romhacking.  Still, good luck to anyone who tries getting this off the ground.  Especially when I've said that I wanted to use my own music in a SMB romhack, and a few people tried to discourage me.  I'm sure it can be done well enough, even if I or they don't have the knowledge/talents required.

Title: Re: halo nes cart
Post by ludditesoft on 30. Dec 2007 at 22:00

Rictor wrote on 12. Dec 2005 at 10:11:
[quote author=Jedi_QuestMaster  link=1127015794/0#1 date=1127049652]Are you going to hack Hogan's Alley?


That would be a really easy hack.[/quote]
I've never played Hogan's Alley, does it have multiplayer? It would be awesome to have a multiplayer hack of Halo at Blood Gultch! Either way, I'd love a copy of this hack!

Title: Re: halo nes cart
Post by albailey on 03. Jan 2008 at 18:55
Hogans Alley is just 3 posters that turn around.  You are supposed to shoot the bad guys and leave the good guys alone.

The reason its an easy hack is all you need to do is find where all the different poster faces are and swap them with Halo images.

Its a zapper game and Idont recall if you can play 2 player or not.

Al

Title: Re: halo nes cart
Post by ludditesoft on 11. Jan 2008 at 17:28
It would be awesome to see Halo from a Metroid or Contra hack, that's for sure. How about this cart label:
http://www.vgboxart.com/boxes/NES/3503-orig.jpg


Title: Re: halo nes cart
Post by toogers on 08. Jan 2011 at 03:48
i think Gumshoe would be good for a halo hack.

Title: Re: halo nes cart
Post by klax on 25. Jul 2011 at 20:59
got any pic's?

Title: Re: halo nes cart
Post by pridchicken on 30. Aug 2011 at 08:53
thank you for goods.

Title: Re: halo nes cart
Post by RegalSin on 10. Sep 2011 at 01:45
How about Alien 3. Alien 3 already has you searching around in an FPS enviorment, game with some sorta vehical stage?

Why not take three roms with the same mapper. Link them all together, and redo sprites, and backgrounds for each of the games.

The only change would be the score being kept from screen to screen. Think about it. You do a FPS stage, then a vehical stage, and final a action stage ( like mario ).

So it would be like rom 1 stage 2, score X then when we go to next stage it would be rom 3, stage 5 + score X + score keeps adding. Then to save score, it would be score = score
with initials, and that could be a forth rom ( program,  routine, etc ). Remember I came up with the idea first. :P, and some clown is going to program it.

This way a person could edit sprites of related mapper game, and then link the games as one game itself, removing extra data like title screen, in game art, etc.

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