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General Video Gaming >> Homebrew >> Mystic Pillars standard version released https://www.nesworld.com/cgi-bin/yabb/YaBB.pl?num=1228331290 Message started by Sivak on 03. Dec 2008 at 19:08 |
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Title: Mystic Pillars standard version released Post by Sivak on 03. Dec 2008 at 19:08
For those interested in the homebrew scene, my game was released last night.
http://www.retrousb.com/index.php?productID=169 |
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Title: Re: Mystic Pillars standard version released Post by JC on 03. Dec 2008 at 23:40
Looks a lot like Magic Jewelry
http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/hwangshinwei/magicjewelry/ |
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Title: Re: Mystic Pillars standard version released Post by Martin on 04. Dec 2008 at 12:01
Magic Jewelry is boring though
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Title: Re: Mystic Pillars standard version released Post by Lorfarius on 04. Dec 2008 at 13:35
Looks good Martin :) How long did it take you to make it? Was it all down to you or did others help?
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Title: Re: Mystic Pillars standard version released Post by Martin on 04. Dec 2008 at 14:10
Huh? this is all Sivak's work... his third NES release not counting demos and previews :-)
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Title: Re: Mystic Pillars standard version released Post by Martin on 04. Dec 2008 at 16:54
Stay tuned for something Mystic Pillars related on this website :-)
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Title: Re: Mystic Pillars standard version released Post by Sivak on 05. Dec 2008 at 02:27
Yes, I saw. To address some points in the review:
-Standard version differences include having has a red end label with white text and is dubbed version 1.001. The code is SIV-MP-GBL too. -The title screen cycles through 12 color sets! Hehe -For stacking above the top row, that is intentional. There are actually two invisible "rows" up there since that is the highest you can stack things. If something is ever in those two rows and not making a 3 of a kind, then game over will occur. -I am wondering if you're talking about the background being temporarily overwritten by a tile if you stack above the top row. I just left that so a player could see that tile either being captured or being the cause of game over. It's not even visible at all on NTSC screens, but I was well aware of this since the beginning. Regarding the video: Why oh WHY didn't you ever rotate the blocks? :P |
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Title: Re: Mystic Pillars standard version released Post by Martin on 05. Dec 2008 at 18:36
About the video, I was too lazy to rotate the blocks in the video... stupid I know :-P
I'm update the page with the info you wrote, thanks :-) And please don't get me wrong, the game is fantastic |
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Title: Re: Mystic Pillars standard version released Post by NESaholic on 08. Dec 2008 at 16:11
Nice item man, keep on doing what your good at Sivak! ::)
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Title: Re: Mystic Pillars standard version released Post by cdb900 on 01. Jan 2009 at 22:02
Just dropped in to say to Sivak and everyone else who can write this stuff that I have a crazy amount of respect for you.
Tried doing the machine code once; complete gibberish to me. Like NESaholic said, keep doing what you're good at. It's a rare talent. Remember when games were originally being developed in the 80's and 90's -- they had whole coding teams Now here individual people are in 2008 building whole games by hand! Quite astonishing, if I can say so. Go as far as your talents will take you, dude. :D |
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