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General Video Gaming >> Homebrew >> Zombie Zap. A basic attempt at a lightgun game
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Message started by albailey on 24. Mar 2011 at 17:27

Title: Zombie Zap. A basic attempt at a lightgun game
Post by albailey on 24. Mar 2011 at 17:27
A year ago I got something going that worked on FCEU, but not real hardware.
I finally got motivated (by the 2011 NES coding competition) to revisit the code and see if I could get it working on real hardware.   I'm not sure if it does, but it finally works on Nintendulator.

Caveats:
-The title screen image was a freeware image I found.
-The first (and only) level background I did myself.  It accurately shows my artistic abilities or lack thereof.
-The beasties sprites are not mine.  I stole/borrowed them from Zzap.  I plan on doing my own.
- No audio.
- No scoring.
- No real point of the game.

It's more of a technical demo that I plan on making into some sort of game.
The title screen allow the idea of following the lightgun vertical position.
The game screen uses a binary tree to allow 8 different lightgun enemies to be targetted, with a blanking period of (I think) 4 screens.

Al
https://www.nesworld.com/cgi-bin/yabb/YaBB.pl?action=downloadfile;file=zombieZap.zip (7 KB | 348 )

Title: Re: Zombie Zap. A basic attempt at a lightgun game
Post by Martin on 24. Mar 2011 at 22:15
Hahaha this is awesome... I'll have to update the homebrew section again soon :-)

Title: Re: Zombie Zap. A basic attempt at a lightgun game
Post by albailey on 30. Mar 2011 at 19:47
I was able to convert it from UNROM to NROM (using CHR RAM).

So now I just need to make it more than just a tech demo.
Al

Title: Re: Zombie Zap. A basic attempt at a lightgun game
Post by Martin on 29. Apr 2011 at 10:57
Well Zombie Zap has made it to the homebrew section finally... hope to see a final version of the game some day :-)

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