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General Video Gaming >> Homebrew >> hecklifter is now on github https://www.nesworld.com/cgi-bin/yabb/YaBB.pl?num=1352903944 Message started by albailey on 14. Nov 2012 at 14:39 |
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Title: hecklifter is now on github Post by albailey on 14. Nov 2012 at 14:39
My attempt at porting a platform engine to CC65 (it was originally done in CA54) is currently on github.
https://github.com/albailey/hecklifter.git I have attempted to include the build steps required for someone who pulls the source code in order to build it using ANT. I plan on putting all my incomplete homebrew projects on github so anyone interested in the code can refer to it. Al |
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Title: Re: hecklifter is now on github Post by Martin on 14. Nov 2012 at 18:06
level1 dir is located wrong in the zip I think? I had to move it to be able to use the compile batch file :-P
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Title: Re: hecklifter is now on github Post by albailey on 14. Nov 2012 at 22:08
Thanks Martin. I'll take a look.
Since I only develop on one machine, I mess up in trying to make sure everything can be built on other machines. Edit- actually I'm surprised compile.bat worked at all. I re-wrote the build script to be driven by ANT because the compile script was too hardcoded. I'll either update it or remove it altogether. Al |
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Title: Re: hecklifter is now on github Post by albailey on 26. Mar 2013 at 18:07
I'm typically checking in a little code each month.
I also updated the wiki page to include a link to the most recent build ROM. At the moment the clipping/colliision code seems to work in the horizontal and vertical axis. One glitch I've noticed is that if you move diagonally (doing a horizontal and vertical collision check at the same time) while at the edge of the screen (which is the code that triggers a scroll) that I try and do too much stuff in one VBLANK period, so the screen glitches. I'll need to make that smarter somehow. |
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