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Buy - Sell - Trade >> Fundraisers >> Superman 64 (Prototype) ROM fundraiser https://www.nesworld.com/cgi-bin/yabb/YaBB.pl?num=1359932915 Message started by Martin on 03. Feb 2013 at 23:08 |
Title: Superman 64 (Prototype) ROM fundraiser Post by Martin on 03. Feb 2013 at 23:08
So here's the deal. A few weeks back I acquired an early prototype of Superman 64, quite different from the final product. Instead of letting it sit on a shelf I'm offering the ROM to be released for everyone to play, IF we're able to raise...
$350 (donations sofar $290) ... $60 to go! Donations can be made using Paypal to "nesworld@email.dk" Please write "Superman" in the donation title, please :-) Donation deadline is March 31, 2013. If the goal isn't reached by then, all donations will of course be refunded. Thanks to: Cheaterdragon1 ($10) Olivieryuyu2000 ($130!!!) ImpulseX ($5) CoinCollector ($20) Nekojin ($125!!!) ---------------------------------------------------------------- Well even though the goal hasn't been met, I've decided that now is the time to release the ROM, thank you to everyone who has donated and if anyone feels like donating the rest to meet the goal, you are more than welcome to do so and I thank you :-) Now here's what you've been waiting for.... or some of you at least.... ROM available here: https://mega.co.nz/#!kl12lZYA!ZVdFyziJBH2wWS6KK4bF6Vjp0G1e3M2lub5v-Bs9KDc ---------------------------------------------------------------- Some may say that I'm holding the ROM captive and want a ransom, but I'm simply just making an offer, if you do not like the offer and won't participate, fair enough.. just don't complain please. A video was made by RarewareCentral of this very cart, so this is what the game is like:
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by cheaterdragon1 on 04. Feb 2013 at 02:27
Thank you for this opportunity Martin. I've played through the released game from beginning to end on the hardest difficulty. It sure was awful. I know this game has a real interesting history to it so I do look forward to seeing how exactly they ended up with the final product.
Just made a small donation. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 04. Feb 2013 at 07:58
Thanks a lot :-)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by olivieryuyu2000 on 04. Feb 2013 at 20:23
Sent 30 USD 8-)
:D |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 04. Feb 2013 at 20:43
Thanks :-)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by sevin0seven on 04. Feb 2013 at 21:38
i never actually played through the final released game, but can you tell me (us) the difference between the finished and prototype product?
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 04. Feb 2013 at 22:02
pretty much boils down to "no rings" :-)
I haven't done a full comparison, nor do I wish to, but it's said to be very different. http://www.rarewarecentral.com/superman-64-beta |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 07. Feb 2013 at 16:03
Lowered my expectations a little...
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Nekojin on 24. Feb 2013 at 08:41
Another step closer to the release :)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 24. Feb 2013 at 12:29
Damn... what an awesome donation, are you sure about that?
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Nekojin on 24. Feb 2013 at 12:44
Yes I am. Since the game differs significantly from the final game, I believe this is worth getting released, and I am happy to contribute to it.
I only hope that the goal will be reached :) |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 24. Feb 2013 at 12:58
With your donation we sure are a lot closer.... so thanks again :-)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 24. Mar 2013 at 21:57
First post has been updated with a download link.... enjoy :-)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by cheaterdragon1 on 25. Mar 2013 at 03:08
Wow thanks for the early release! Just tried it out and the controls are much different from the final release. Just like the final version of Superman, the colours will be screwed up in an emulator.
I need to get a flash cart! |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by CoinCollector on 29. Mar 2013 at 09:00
Yeah, wasn't expecting an early release. A thousand thanks Martin! Who cares about the naysayers, eh? This stuff has gotta be preserved.
And thanks to the other donors too! Those are some pretty big sums from some of you guys - much appreciated. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Solotaire on 17. Apr 2013 at 03:33
Thank you for the release!
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 03. May 2013 at 01:52
I don't know if anyone analyzed the game much, but I did. There are beta unfinished levels!!
800cb621 0010 all levels unlocked 8007583C: Read 800CBF7F 00XX level choice 810C4F96 00XX level MOD 04-08 beta inf health: 802128D0 42C0 812128D2 0000 inf health: 812128D0 42C0 812128D2 0000 inf ice: 812128E4 42C0 812128E6 0000 inf wings 812128D8 42C0 812128DA 0000 inf eyes 812128DC 42C0 812128DE 0000 inf fire 812128E0 42C0 812128E2 0000 8007583C 240B0010 All levels unlocked health sw: 8004835C 8003EC9C 8003ED00 8003F27C 800759FC t7 80075A48 t1 800CBF6C 800CB620 800C257C jimmy olsen bio mod if prev loaded or next one 8007F330 ASM 800C2584 superman action in bio 800BC148 00FF 800BC14A 00FF 810BC152 XXXX warp spot 02 Reload level 04 05 in Gameplay 06 07 08 0D Cutscene current level 0E Reload Current Level 0F Game Over 10 1B 1C 1D 1E 07FE 07FF 0800 0801 Save Game 0802 Main Menu 800CD7B0 Menu Modifier for main level, others are different menus ex. 80005EE0 is multi menu 80005630 Cutscene 80005D2C is multi car 800055A0 Bios Sound Bank: 009C48A0 Ctl compressed 009C6460 Tbl 008ECF10 Ctl compressed 008EFB60 Tbl Inf health guard first room level 3: 80291EF4: Health for first guad in setup file 80214450: 420C0000 81291ED6 0006 goes crazy spawning many then crash 81291EDA 00XX Model Mod for first guy on Level 3 00 Superman 01 Parasite 02 Black Hat Enemy 03 Black enemy, red eyes, with gun 04 Jimmy Olsen 05 Metallo 06 Blueish strong gloved guy 07 Brainiac 08 LexoSkel-5000 09 Clark Kent 0A Lois Lane 0B Lex Luther 0C Bizarro 0D Professor Hamilton 0E Jaxus 0F Mala 10 Mercy Graves 11 Perry White 12 Crab Creature 13 Darkseid 14 Round blue mechanical thing 15 Robot on wheel 16 Rhino 32 Crate 47 Couch 50 Brown box 6E Barrel 7D Grey crate D2 Laser beam E6 Invisible wall? 01F5 Superman logo pickup 01F6 Wand Pickup 01F7 Fire eyes pickup 01F8 Eye pickup 01F9 Ice pickup 01FA Hourglass pickup 01FB Superman logo pickup 01FC Superman logo pickup 01FD Hourglass pickup Biography character mod: 800C257F 00XX Bio Clark Kent Load real character right: 80080E9F 0XXX 800D1EF0 Size superman 800D1EF8 Size clark kent 800C257C Bio digit for clark kent 80047FA0 T6 Model load, MODEL LOAD Rhino into bizarro level 3 8027573F 000C 8027578F 000C 802757DF 000C 800c2598 Current coords Room first 45FB87DC 4520E95A 45395370 Room computers 44C65114 452F0CE3 45878197 RETAIL: 800A10F8 Write clark kent spot Bio writes to 80170A30 RETAIL Model load: 80049884 addiu T6, must be level only |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by dr_kirk on 03. May 2013 at 18:43
Thanks for this release. I had a look at the guts of the game, but couldn't find anything beyond the main seven levels.
Thanks for the codes, SubDrag. I'll have a look at the beta levels. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 06. May 2013 at 01:39
Comparison of sound banks (are a decent amount different).
Beta http://www.mediafire.com/download.php?51usth1b9w5m2qd Final http://www.mediafire.com/download.php?8o33d7cd9zj1y81 |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by dr_kirk on 11. May 2013 at 13:58 SubDrag wrote on 03. May 2013 at 01:52:
I can't seem to get this code to work. It crashes Project64 when I load the third level. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 21. May 2013 at 05:20
Maybe you need to activate it after level loaded. Been a while since I did it though. Annoyingly, you can only load guards from that level too, it doesn't load all the levels, so not all work either for there, I think it disappears if not valid for level.
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by cheaterdragon1 on 02. Jun 2013 at 04:10
Thanks very much for the codes SubDragon! Unfortunately I too cannot get the character mod to work. You indeed have to start the level and then turn the code on to avoid the crash, but nothing actually changes with the code on.
I've played through the game for a lot of today and managed to beat 5 levels without any Gameshark codes or cheats. Has anyone managed to find the freeze breath powerup on level 3 though? I have to use the Infinite Freeze Breath cheat, but otherwise that level is completely beatable. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 06. Jun 2013 at 03:53
OK so in order to get all levels working, you need to turn code in in resume menu, then turn it off. Then turn on 81291EDA 00XX and it will change guy. And remember annoyingly only can load items already on level, or global. Which is a shame because I really want to see how some of them fight.
Don't see any beta menus: 801A0A45 menu mod main 8019EA6D menu mod ingame (0, or else) |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 07. Jun 2013 at 01:12
These are from bio mod. Jaxus and Mala are so cool there, and I think other two things are beta too. Can't believe Jaxus/Mala didn't make final.
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by Martin on 07. Jun 2013 at 21:46
looks like you're having a lot of fun with the beta, awesome :-)
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Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 07. Jun 2013 at 22:11
Definitely, I reallllly want to be able to see all models in game, but that hack is eluding me.
This is one of the cooler codes too, using same digit as above (only if guard in same level), level 3. Play as: Level 1: 8028EE07 00XX Level 2: 8028E78F 00XX Level 3: 8029094B 00XX Level 4: 8026FD57 00XX Level 5: 8027569F 00XX Level 6: 8026F99F 00XX Level 7: 8026D5FF 00XX If you pick 02, you're a Dark Shade, and can even fire the gun! Assuming each guard has something like an guard->Attack guard->Die Cause when you die it goes into a whirling ball too. So far here's whats loaded initially on each level. Maybe more loaded as walk, not sure. Level 1: 00/8B/03 Level 2: 00/DC/DD/14A/F0/F1/F2/E6/02/7D/50/6E/1F5/04 Level 3: 00/D2/C8/7D/1F6/1F7/1F5/6E/02 Level 4: 00/D2/08 Level 5: 00/16/8F/0C/16 Level 6: 00/EC/FA/7D/14A/1F9 Level 7: 00/F3 Dug more, and there's a reason can't just separate any object. Each level is just a massive precompiled set of data, including displaylists, etc, with already defined pointers, so it only loads what's available for level. |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by SubDrag on 08. Jun 2013 at 04:39
OK I was able to load all of the Guards to a map (well as much as they exist).
These three are playable as enemies: 13 Darkseid 14 Round blue mechanical thing 15 Robot on wheel 13 just kinda walks around, 14 opens and closes, while 15 wheels around and attacks. The rest listed are used in maps in beta, or don't appear to be intended for an enemy and don't appear. Professor Hamilton crashes for some reason ingame. 09 Clark Kent 0A Lois Lane 0B Lex Luther 0E Jaxus 10 Mercy Graves 11 Perry White In case, you're curious, all of the guards, are statically linked in, which means you really can't combine the same guards in different levels. Kinda silly... |
Title: Re: Superman 64 (Prototype) ROM fundraiser Post by NESjunkie on 11. Jun 2013 at 23:43
The games already bad but a prototype is even scarier.
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