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General Video Gaming >> Homebrew >> Working on a top-view dungeon crawler https://www.nesworld.com/cgi-bin/yabb/YaBB.pl?num=1411397110 Message started by albailey on 22. Sep 2014 at 15:45 |
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Title: Working on a top-view dungeon crawler Post by albailey on 22. Sep 2014 at 15:45
At the moment I have a protoype working for a top-view dungeon crawler. It's inspired by those old rogue-like style games where graphics were not important.
It is a single screen game, so its far simpler to code and manage than hecklifter (and also means I might complete it). The algorithm is: - set the entire screen to fog, except the outer border. - create a grid (I think I made it 6x5) and then randomly connect them with openings. This means the rooms are small (about 3x3 plus walls). - You start in a room with the stairs and un-fog the room and its openings. - As you enter another room, the fog lifts so you can see what it has in it, including additional openings. -When you encounter stairs, it automatically generates a new level. Does anyone know if there any game similar to this on the NES already? |
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Title: Re: Working on a top-view dungeon crawler Post by albailey on 14. Oct 2014 at 13:40
Here's the link to the source code in github.
https://github.com/albailey/thedepths I probably should have uploaded the code BEFORE I broke it. At present it's less playable than it was. Al |
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