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homebrew cart (Read 7785 times)
Dutch nes gamer
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Re: homebrew cart
Reply #15 - 06. Mar 2007 at 06:19
 
dangevin wrote on 06. Mar 2007 at 00:01:
May I suggest a "stellar edition" released as you described in the special casings, and then a wide release in traditional grey for "investors."

great idea
your absolutely right,CREW lets make it so Smiley
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Memblers
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Re: homebrew cart
Reply #16 - 06. Mar 2007 at 08:27
 
Garage Cart #2 is coming out sometime.. I haven't given up.  Garage Cart #1 re-release is coming too, eventually.  It's all really late!

Dutch NES gamer, whenever you and your friends get your game finished I can help out with putting it on cartridges.  I can supply parts and some devkit support or just build them here and be your distributor.
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NESaholic
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Re: homebrew cart
Reply #17 - 06. Mar 2007 at 12:30
 
Memblers wrote on 06. Mar 2007 at 08:27:
Garage Cart #2 is coming out sometime.. I haven't given up.  Garage Cart #1 re-release is coming too, eventually.  It's all really late!

I will buy both this time, lemme know when ready (even if it takes a while!).
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albailey
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Re: homebrew cart
Reply #18 - 06. Mar 2007 at 17:36
 
Memblers and the guys at Nesdev are really helpful.

I lurked there for over 2 years without actually doing anything though.

I also found it helpful to program my own utility tools in a high level language, which helped me to learn more in depth info about the low level stuff I was trying to accomplish (my own CHR editor for example).

Back in November is when I first got an actual title screen to show up.  then I took a break.
In January I created another screen,  learned how scrolling works, learned how input works, etc..
In February I added the game dynamics, state machine etc..
So now it's March and I have a semi-playable game done.   

I'm aiming for April to have mine completed.

If you have questions about how to get setup and going, nesdev is the place.  I'd offer my help, but I'm a newbie to the dev scene and my game istn that complicated.

Al
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