Welcome, Guest. Please Login or Register
To the NESWORLD news page
   
  HomeHelpSearchLoginRegisterAwards  
 
Page Index Toggle Pages: 1
Send Topic Print
mario kart 64 proto (Read 9008 times)
Dutch nes gamer
God Member
*****

Offline




Posts: 598
holland

Gender: male
mario kart 64 proto
28. Jun 2007 at 19:04
 
does somebody has this proto,because i have many nintendo magazines and old copies claim that magic koopa was replaced by donkey kong Huh
Back to top
 
 
IP Logged
 
burnambill333
Ex Member





Re: mario kart 64 proto
Reply #1 - 29. Jun 2007 at 06:33
 
Also, I understand there was originally a feather item you could get, which allowed you to jump (like in Mario Kart (SNES), but was removed because it allowed for too many glitches and unfair short cuts.
Back to top
 
 
IP Logged
 
NESaholic
God Member
*****

Offline



Obscurist maximus

Posts: 2450
The Netherlands

Gender: male
Re: mario kart 64 proto
Reply #2 - 29. Jun 2007 at 12:21
 
Interesting information guys, maybe DreamTR owns this one.
Back to top
 
NESaholic NeSaHoLiC  
IP Logged
 
tepples
Ex Member





Re: mario kart 64 proto
Reply #3 - 28. Jan 2008 at 16:01
 
Going only by photos in Nintendo Power:

Kamek was in one proto, whose screenshot was shown in Nintendo Power.

Toad was named "Kinopio" in a later proto, one much closer to the (J) release version, whose screenshot was shown in Nintendo Power. (Kamek had already been replaced with Wario by this time.) Without this screenshot, I would have never rediscovered Pinocchio.
Back to top
 
 
IP Logged
 
cdb900
God Member
*****

Offline



NES- The 8-bit Engine
that Could

Posts: 530
Missouri

Gender: male
Re: mario kart 64 proto
Reply #4 - 12. Feb 2008 at 15:02
 
From what I understand, both are true.  MagiKoopa (a.k.a. Kamek, or the wizard koopa) was a playable character, though it wasn't clear if he replaced Donkey Kong or if Donkey Kong was in the proto and there are just no pictures of him.

As for the feather, it makes sense to remove it.  Really it was almost a "patch" item to do something that you couldn't normally do in a Mode 7 SNES game -- jump your character. Once the game was translated into a truly 3D format, jumping became a non-issue and, as was pointed out, actually created more problems than it solved in terms of glitches.  

'Course the jump sometimes created glitches in the SNES game too -- the error correction was just better.  Remember when Lakitu had to "fish" you out of areas you couldn't be in?  That was game error correction.
Back to top
« Last Edit: 12. Feb 2008 at 15:02 by cdb900 »  

There's no power greater than N.
 
IP Logged
 
NESaholic
God Member
*****

Offline



Obscurist maximus

Posts: 2450
The Netherlands

Gender: male
Re: mario kart 64 proto
Reply #5 - 12. Feb 2008 at 16:27
 
Wonder if someone owns this proto, great read.
Back to top
 
NESaholic NeSaHoLiC  
IP Logged
 
cdb900
God Member
*****

Offline



NES- The 8-bit Engine
that Could

Posts: 530
Missouri

Gender: male
Re: mario kart 64 proto
Reply #6 - 13. Feb 2008 at 16:09
 
Here you go.   Pre-release footage:

http://www.youtube.com/watch?v=-kuKixC-gWs

Short clip, so don't hesitate to use the pause button.

Oh, and since NOA put it on the N64 promo tape (that's what the clip is from), odds are there is a complete pre-release review cart floating around out there somewhere.

Keep your eyes open.   Shocked
Back to top
« Last Edit: 13. Feb 2008 at 16:12 by cdb900 »  

There's no power greater than N.
 
IP Logged
 
NESaholic
God Member
*****

Offline



Obscurist maximus

Posts: 2450
The Netherlands

Gender: male
Re: mario kart 64 proto
Reply #7 - 14. Feb 2008 at 07:44
 
That's cool mate, thanks for the heads up.
Back to top
 
NESaholic NeSaHoLiC  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print