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Four Warp Whistles? SMB 3 (Read 12806 times)
Jordan  MacNamara
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Re: Four Warp Whistles? SMB 3
Reply #15 - 26. Nov 2007 at 14:50
 
Its actually a long shot but there was an SMB3 on ebay a while back that had a slightly different sticker label than the other two versions.  I'll post a pic once i get home.
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cdb900
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Re: Four Warp Whistles? SMB 3
Reply #16 - 26. Nov 2007 at 18:13
 
Cool!  I look forward to seeing the pic.

And, as NGD suggested, it could be a variant on any number of international / Euro carts.

Another question:  Does anyone know the chain of distribution for Mario games?  What I mean is, does Nintendo Japan directly translate the cart for every market, or do they just do a generic English version and then someone else (NOA, for example) does the Euro work?

Just curious, because I (might) have a lot fewer to check if I could figure out the lines of distribution!!

Thanks for everyone's help on this.
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Jordan  MacNamara
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Re: Four Warp Whistles? SMB 3
Reply #17 - 28. Nov 2007 at 15:19
 
Here it is.
...
Too bad the seller used a cheap phone camera to take the picture.  I also wished i could of seen this before the auction ended.
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Re: Four Warp Whistles? SMB 3
Reply #18 - 28. Nov 2007 at 18:48
 
What is different about it?
~~NGD
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cdb900
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Re: Four Warp Whistles? SMB 3
Reply #19 - 28. Nov 2007 at 21:18
 
Hmm!  That is interesting!   Cheesy

The difference is the position of the "Bros." abbreviation under SMB3.  As far as I knew there were only two versions (click for larger images):

NES-UM-USA:

...


and

NES-UM-USA-1:

...


The "Bros." moves from one side of the logo to the other - that's how you can tell the two versions apart at a glance.

But now there's a third version???

Darn, I would have liked to pick that up, just to check it!  

From what I can see in the picture, it also looks like a NES-UM-USA-1.  

If anyone knows anything about the cart with "Bros." in the middle, or if you see another one, let me know.


Does anyone know of an international version with "Bros." in the middle?
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« Last Edit: 28. Nov 2007 at 21:21 by cdb900 »  

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Re: Four Warp Whistles? SMB 3
Reply #20 - 28. Nov 2007 at 22:11
 
I knew the first 2 and didn't even pay attention to the placement of the one Jordon posted...very interesting for sure.
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Re: Four Warp Whistles? SMB 3
Reply #21 - 04. Dec 2007 at 15:49
 
If anyone knows about this it would be this guy
http://davidwonn.kontek.net/
and he mentions nothing about a 4th whistle.
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Re: Four Warp Whistles? SMB 3
Reply #22 - 04. Dec 2007 at 16:26
 
True.  But he does mention that there is a place in world 3-9 where you can walk through walls:

Quote:
Walk through a wall in Bowser's Castle!
sent in by Victreebel64

Before going into the last Castle (the very last one, with Bowser) use a P-Wing. Get to the last room where there are donut lifts and Bowser shoots fire at you even though he's in the next room. There should be a statue thing over the door to Bowser's room. Duck down and start flying, then land on the statue's head. Stand up, and Mario will go straight through the wall! You end up somewhere else in the castle. DON'T DO THIS TRICK A SECOND TIME! If you do you'll get stuck in the wall and you'll have to wait for time to run out before you can escape!

[Ed. Note: Many levels in SMB3 have places where you can walk through walls. This property of the game existed since the original SMB. Try W1-1, W3-9, and W6-1st Mini Fortress for starters....]


I don't know what he's talking about, but I'm not 100% convinced yet.

I'm going to the public library soon and looking up a copy of the old "Best of How to Win at Nintendo Games" by Jeff Rovin and see if maybe it is in there.

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Re: Four Warp Whistles? SMB 3
Reply #23 - 14. Dec 2007 at 10:12
 
Yes, but having different labels doesn't mean updated code. I opened a nes-um-usa-1 bros to the right cart tonight and the roms were both no revision.

For example the prg said "nes-um-0 prg" 1 would mean first revision, 2 second, etc. Usually it's just the prg rom that's updated and not the chr.
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Re: Four Warp Whistles? SMB 3
Reply #24 - 13. Jan 2008 at 14:26
 
cdb900 wrote on 04. Dec 2007 at 16:26:
True.  But he does mention that there is a place in world 3-9 where you can walk through walls:

Quote:
Walk through a wall in Bowser's Castle!
sent in by Victreebel64

Before going into the last Castle (the very last one, with Bowser) use a P-Wing. Get to the last room where there are donut lifts and Bowser shoots fire at you even though he's in the next room. There should be a statue thing over the door to Bowser's room. Duck down and start flying, then land on the statue's head. Stand up, and Mario will go straight through the wall! You end up somewhere else in the castle. DON'T DO THIS TRICK A SECOND TIME! If you do you'll get stuck in the wall and you'll have to wait for time to run out before you can escape!

[Ed. Note: Many levels in SMB3 have places where you can walk through walls. This property of the game existed since the original SMB. Try W1-1, W3-9, and W6-1st Mini Fortress for starters....]


I don't know what he's talking about, but I'm not 100% convinced yet.

I'm going to the public library soon and looking up a copy of the old "Best of How to Win at Nintendo Games" by Jeff Rovin and see if maybe it is in there.




Actually, that trick was sent in by a site reader (Victreebel64), not David Wonn himself (who unfortunately seems to have disappeared and is no longer updating his site.) It's a pretty easy trick I actually discovered on my own years ago when SMB3 was one of the few NES games I owned. Although that person is describing it in a different room of Bowser's castle from where I know how to do it. I don't even think you need a P-Wing for my version, but in the room that has some Bowser statues and a giant "staircase" like structure in the middle, when you get over it to the other side, you can find a hidden 1-Up mushroom block against the right wall. After getting it, jump up while in the ducked position and try to squeeze Mario between the block and the ceiling. When you stand up, he goes right through the wall, which (IIRC) makes it easier to get up on the higher donut lifts in the next. (This is what I did the time I beat Bowser with a Hammer Bros. Suit.)
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Re: Four Warp Whistles? SMB 3
Reply #25 - 15. Jan 2008 at 02:22
 
Limbofunk wrote on 11. Nov 2007 at 13:30:
Did anyone check the strategy guides for SMB4 Advance?  They made an official Nintendo one and a Prima guide...not the exact same game, but damn near close enough.  Just a thought.

I've got that and it mentions nothing about a 4th whistle.

This thread is an interesting read.  I think a SMB3 proto would be the only proto I'd ever buy.  I know a dude at another forum who has a Fami SMB3, I'll ask him to check it out.
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Re: Four Warp Whistles? SMB 3
Reply #26 - 09. Feb 2008 at 14:06
 
There might have been a review-only version of SMB3, like we've seen with other games.  If someone wrote a guide based on that, or if someone based cheat/code/strategy research on a cart like that, it is the most likely to have had code and design rearranged or removed before the final version.  Remember a recent example of this is how SquareEnix removed the 2-player mode from Sword of Mana on the GBA after it was previewed/reviewed, because of a serious glitch.

Still, I remember that white block.  I remember wanting it to do something, anything, for most of my childhood(and whenever I happen to play the game again, as an adult).  I can honestly guarantee that I could find no secrets in that level via the white block, and I own a first release edition of the cart (got it the day it was released).
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