Quote:There is 1 question i have tho?
Why where homebrew sellers never 100% open about there $$$$$$
Have you not been reading these threads? This has happened MANY times. There is absolutely nothing secret about any of it. I really doubt it will stop you or anyone saying it is a rip off, but here are the exact numbers for Airball. All prices include shipping/taxes, and do not include storage or the molds/dies.
Fixed 250 costs, stuff that has an absolute minimum order, cost per cart:
$4.932 die cut box (closer to $4 for releases now)
$9.80 assembled PCBs (varies by game)
$0.73 label
$1.20 artwork for boxes/labels/manual
So thats $4165.50 to get the parts that must be all made at once. This is where the "thousands" comes from. Boxes are the main part, and probably why they have never been done before me. Everything else can be done in lower quantities (for a higher price) but boxes cannot be made in fewer than 250.
In production costs, stuff that has no minimum order, cost per cart:
$1.88 Ciclone
$2.93 cart plastics
$7.00 proto fee
$1.00 manual printing (estimated, I print/cut/staple myself)
Add that up to get $29.47 costs. I sell for $35.00, so I get $5.53 per cart. Approximately 180 have been sold. Income ($6300 for 180 carts) minus bulk costs ($4165.50) minus single costs ($2305.80 for 180 carts) equals my profit so far, -171.30. Thats correct, I am still negative on Airball. When the rest sell, which will take approximately 9 more months at the current rate, I will get $470.96 more in profit. That's about $20 profit per month over the entire time it will be available.
There were 5 special edition carts produced at a cost of $165.00 (5x $33). 4 of those were given away completely free, I won't include shipping as a cost here. The last one was sold on eBay for $250. So the total profit from the specials was $85. Even adding that to my "profit" so far I have still lost money.
Do you see why the people that actually put out the money get pissed when people like you claim we are ripping off the community? You have absolutely no idea what it takes in time and money, but you want to take away from people like me, albailey, NGD, Sivak, Zzap, and any other people who do the work. I come out with something really original like the glowing Glider carts and you call people stupid for choosing to pay for them. I brought out a new undumped unreleased proto, made the first CIB release, and people like you can only yell about greed while I make just $300 over a year and a half. How much has my Stadium Events risen in that time? I paid ~$800 for it, but if I sold for $1400 now ($600 profit! double Airball!) nobody would complain about how horrible of a person I am. Everybody reselling carts on eBay makes a profit, why should ONLY the homebrewers lose money? What is it about producing brand new games that is a "money grab", while selling old games, systems, sleeves, signs, manuals, maps, or making repros for profit isn't?
If you don't like the eBay ones, don't bid, it doesn't affect the price of anything you will ever buy. If you think people are being cheated out of their money, do it yourself. Buy your own plastics molds, buy your own box and label dies, write your own games, buy your own protos, lay out your own PCBs, solder your own carts. At least Stan is looking at the programming, while all you can do is blabber incoherently and not even bother to read the responses.
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This is the last one of these threads I will answer, everyone already has their opinion decided and won't consider the other side anyways. The huge majority is very happy to pay for all this. They realize it takes money to pay for new things to come out. If the "old collectors" don't want to see new things, they can simply ignore them. The small minority doesn't even have suggestions how to make it better, other than lose money. There was exactly one person suggesting things for a better special edition, and he is already in support of the existing ones. Thanks Jagasian, I am trying to see if there were any levels rejected from my next game, and will do a personalized level.