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Do we honestly need limited editions of homebrew? (Read 28667 times)
bunnyboy
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Re: Do we honestly need limited editions of homebr
Reply #15 - 22. May 2008 at 21:39
 
albailey wrote on 21. May 2008 at 20:13:
1) Promotional items should not be sold, otherwise its a money grab.

Al


Do you have ideas how to do a non website specific promotion thats not on eBay?  An auction keeps people checking back, especially when it ends, and can be advertised anywhere.  Just giving some carts away doesn't keep people interested much.  Of course the money is a bonus, my Friday Ferrari needs new tires  Wink

Still hoping to hear some new ideas to make special edition carts more special too...
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Re: Do we honestly need limited editions of homebr
Reply #16 - 23. May 2008 at 16:44
 
bunnyboy wrote on 22. May 2008 at 21:39:
Still hoping to hear some new ideas to make special edition carts more special too...


In addition to cosmetic (cart color) and certificate (serial numbered) differences, I think that special edition carts should include a gameplay addon, such as a secret item, level, character, etc.  For example, if the game was a Pokemon game, if a really cool Pokemon was only available in special edition carts, that would be a cool enough addition to make the special edition a must have for collectors, while if the special edition only had cosmetic and certificate differences... it wouldn't be worth it.

A variation on that idea would be to do what DVDs do with their extras, e.g., include a menu option in the game for playing "outtakes" such as levels that were removed from the game's final release.

I guess my point is that since these are games, the differences should be related to the game, not just its packaging.
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Stan
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Re: Do we honestly need limited editions of homebr
Reply #17 - 25. May 2008 at 17:19
 
Everyone knows my opinion on this, it's generally the same as Martin's.  I think it's a cool idea to make theselimited edition carts, BUT, only for those who perhaps helped with the creation of the game.  We all know what's going to happen if you throw crap like this on eBay, you're going to get a lot of money for it.  I've heard all the crap too about how this is a way to get cost back.  It really doesn't cost THAT much to make a few games.  When we over at the SMS site I help with put together a series of three, limited edition games with real inserts, manuals and such they were 1. only sold to well-known collectors who would never sell them. 2. NEVER put on eBay 3. sold at COST ONLY.  Which was only about $70 per game.  I don't know where this thousands of dollars crap comes from.  Even if it were that much, I'm sorry, but this is a hobby, you kind of should be doing it just for fun, not for cash.  When I see people joking about how they're going to get new tires for their car, kind of puts a bad vibe out there that maybe this isn't your 'bread and butter' as you've said.  I wouldn't doubt you just do this to make a ton of extra cash because you know it will.  The guy who put together Hook and such (that I mentioned above), paid a lot of money and then got back just the cost of doing it.  That's how it should be, because we are primarily a collecting community, not a business.  I really don't like the idea of that, and it's one of the things that's totally turning me off to nintendoage.  When it first started, that stuff was going on around here, and now it seems that it's dying down here and swarming over there, turning World into the place it used to be, a group of collectors who are interested in preserving the history, sharing ideas and what not, not making money.
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« Last Edit: 26. May 2008 at 06:24 by Stan »  

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Re: Do we honestly need limited editions of homebr
Reply #18 - 26. May 2008 at 19:46
 
i agree stan

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Stan
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Re: Do we honestly need limited editions of homebr
Reply #19 - 26. May 2008 at 22:05
 
I know lots of old collectors do, so thanks.  I must say though, it makes me a bit happy.  I got sick of coming here because of the bullshit, but all that bullshit (from what I've seen dropping in now and then to check the status of this forum) has now moved over to nintendoage.
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Re: Do we honestly need limited editions of homebr
Reply #20 - 26. May 2008 at 23:22
 
The game I am working on releasing is seriously costing 4,000 to produce CIB.  That is just to have the first 100 carts made, and all the boxes/manuals/inserts/etc.  If I made all 250 at once then it would cost 7k to make them all.  That isn't making profit or ripping the community off, it is taking a huge risk on something that could potentially flop.  I want to see some of the naysers put their hard earned money up to do a project like this on their own....
~~NGD
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Stan
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Re: Do we honestly need limited editions of homebr
Reply #21 - 27. May 2008 at 02:39
 
From what's been said some people use this as their 'bread and butter,' and if that's the case you can only do so if you make a fairly substantial profit, considering rising costs of living right now in a variety of areas.  Yeah, if that's the cost it takes you to make games, it's still not that much, that's $40 bucks a game.  Make it $50 for each and you make out $1000.  Sounds fair to me.  As I said, it's only an opinion, but in MY opinion you should expect to take a cut on this for the benefit of the community because that's how it should be.  It doesn't have to be that way if you want to be a bitch and play the market, but it's best you don't, otherwise it keeps bad blood about this stuff flowing.  I mean, heck, people like you have paid hundreds for variations and such, so shouldn't you kind of expect to pay equal amounts for the community's benefit instead of yourself?
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« Last Edit: 27. May 2008 at 02:39 by Stan »  

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Re: Do we honestly need limited editions of homebr
Reply #22 - 27. May 2008 at 11:31
 
The problem with you logic is that you won't sell all the copies.  Not a single NES homebrew has sold even close to that many.  NWC has sold the most by far and I think it is at like 150 or something.  So then you are stuck with the extra product and now way to move it.  That is were selling a few special edition come in so you can at least break even on it all and recoup part of your cash.  I am doing this for the good of the community, but if I lose money why would I or anyone else want to do it ever again.  We would have like 2-3 homebrews and no one would ever release anymore cause we lost money.  Now if you want to invest several thousand dollars of your own money, and are willing to take a big hit on that investment then release your own game.  Making a cart only game is pretty easy and cheap, making it CIB is not easy task and takes HOURS of time invested to get everything lined up and just right.

I have indeed paid hundreds for variants and lots of stuff, but why should I or anyone take a lose to do the community a favor.  The community should (and most of it is minus a few people) are lining up to get these cause they appreciate the hardwork involved.  I have put as much or more wrench time into the NES community as anyone around over the years, so I don't feel I should have to loss my hard earned cash to bring something to the community, that just doesn't make any sense anyway you look at it.  That is like going to buy yourself dinner and then someone else eats it right in front of you.  I will probably be lucky if I break even on Ditka after everything is said or done, and that is why threads like this get on my nerves cause everyone wants to talk all these great morals but no one wants to do anything about it.
~~NGD
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Re: Do we honestly need limited editions of homebr
Reply #23 - 27. May 2008 at 14:25
 
Just a view comments

- I dont think that any homebrew games flopped  BAD until now and the risk of  losing money is a very small 1(cib is a risk you take for your self,a cart is fine Smiley)

- and so what if you make 250 games and sell only 150 just tell on the site that there sold out !!! and release some of the numbers very slowly on ebay over the years you will even make more money that way Cheesy

I always hear that its hard work and that special editions come in to break even.

Lets take airball as an exsample

This game was talked about on forums and sold very well.
So why the extra golden airballs?

To break even? i dont think so Huh the game sold good and it was a unreleased game that was dumped and a little added.

So i dont think that takes hours and hours of work.(like a real homebrew)
Ok they where cib and a little more $$$ to make but the creator took this risk

The golden airballs where in my point of view the worst case of money grap Angry $200+ for a zelda cart recycled airball  Grin what where these buyers thinkig Huh

people talked about this and the comment you hear is: i cant control ebay biddings Huh ever heard of a BIN







There is 1 question i have tho?

Why where homebrew sellers never 100% open about there $$$$$$

I mean if i made and sold homebrew and i read these topics and i broke even i would Angry BE VERY PISSED

Grab all my bills and make a complete list like this

_money spend on carts
_ money payed for making manuals and boxes
_hours spend on it working(i would not mention this because its my hobby(making nes games) and not my work)
bla bla bla you get the point

and a list of income
-games sold (normal)
-games sold special edition (gold)

count these and show everybody what i earned or lost
This would have been my natural reaction and it would have been great from 2 points of view

1 it showed people that i didnt rip them off and stopped the negative talk on homebrews

2 it would help fellow members that are planning to make homebrew

but this never happend,sure there was talk about money payed for making the games but never a complete view and this makes me very suspicious Tongue
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Stan
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Re: Do we honestly need limited editions of homebr
Reply #24 - 27. May 2008 at 15:41
 
Don't make 100 games then.  Figure out who deserves them the most, or bank on having to sell them over an extended period.  I'm sure that over time you'd easily sell 100 copies of an unreleased game.  It's a bit different if the homebrew thing as well, because thus far most homebrews have been pretty retarded.  I mean, no offense there, I know myself coding takes a lot of time, but I don't think too many people are that interested in purchasing Sudoku on the NES.  If you lose money, that's the breaks unfortunately.  But again, why 100?  Whenever we did this for the SMS the number was incredibly limited, I think we only made like 20 total.  Are you bound to 100?  I'm pretty sure you're not unless there's something I'm missing here.  Heck, just make 5 and sell it to people who work on nintendoage like Dain, bunny and a few others.  Your argument makes no sense, what are you talking about?  I said charge $50 per game and you STILL end up with a decent profit.  If you're afraid you won't, don't make so damn many.  You are for one reason, to make a business out of this, otherwise the prices wouldn't be so high.  And I AM doing something about it.  1. I'm letting more people know why this isn't a good idea, and 2. More importantly I'm learning coding so I can make games of my own, which I'm NOT going to charge a lot of money for.  That takes time though, and anyone who really wants to learn it usually gives up because there isn't a really, really good tutorial out there.  A little over cost so I can buy more supplies and a little for myself?  Nope, just what I'll need to make new games and any supplies I need to purchase, I'm not going to rip people off and make $500 on a gold casing I ripped off a Zelda and threw my game in.  That's retarded, and this is the same issue we essentially were seeing when reproductions were first released, morons putting them up on eBay because they knew people would be stupid.  I'm sorry, there's just no way to justify it, take the cut, that's how it should be.  This is NOT your livelihood, just a hobby, and like any other hobby you have to pay for it.  This is kind of lame, but I have tons of D & D stuff that I've paid hundreds for over the past 15 years.  What, should I charge people to sit down and play with me because I purchased the books and such and put HOURS into writing game material, setting up maps and so forth?  No, because it's lame, I put the time into it and the money because I WANT TO DO IT.  If I have to lose a bit in the process, that's just how it is.  This isn't a business my friends, and you're turning it into one, that's the issue.
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« Last Edit: 27. May 2008 at 15:42 by Stan »  

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bunnyboy
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Re: Do we honestly need limited editions of homebr
Reply #25 - 27. May 2008 at 20:54
 
Quote:
Just a view comments
- and so what if you make 250 games and sell only 150 just tell on the site that there sold out !!! and release some of the numbers very slowly on ebay over the years you will even make more money that way Cheesy

Isn't releasing on eBay to make more money exactly what many people are against?  All your talk about greed and now you are suggesting something like that?  If it really was about making the most money possible, I would never sell anything for a fixed price on the website.  It would all be very small batches on ebay with a high starting price.  Once those stop selling, drop the price slightly.  That will always get the maximum everyone is willing to pay.


Quote:
Lets take airball as an exsample

This game was talked about on forums and sold very well.
So why the extra golden airballs?

To break even? i dont think so Huh the game sold good and it was a unreleased game that was dumped and a little added.


And if you were willing to take a multi thousand dollar loss for the community, you could have bought one of the Airball protos and released the rom for free.  For some reason nobody had done that in the many years it was known about...


Quote:
The golden airballs where in my point of view the worst case of money grap Angry $200+ for a zelda cart recycled airball  Grin what where these buyers thinkig Huh

people talked about this and the comment you hear is: i cant control ebay biddings Huh ever heard of a BIN


Exactly ONE cart was sold for that much, 4 others were given away for free.  Adding a BIN is another thing more people are against, it doesn't give everyone a "fair" chance to get the special carts.  It just goes to the few people who happen to be loading the website at the correct time.  Those people could easily be the ones that will just resell to make profit themselves.  It is not possible to figure out who "deserves" them more.  A mix of free, contest, and eBay seems to be the best option.
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bunnyboy
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Re: Do we honestly need limited editions of homebr
Reply #26 - 27. May 2008 at 21:04
 
Quote:
There is 1 question i have tho?

Why where homebrew sellers never 100% open about there $$$$$$


Have you not been reading these threads?  This has happened MANY times.  There is absolutely nothing secret about any of it.  I really doubt it will stop you or anyone saying it is a rip off, but here are the exact numbers for Airball.  All prices include shipping/taxes, and do not include storage or the molds/dies.

Fixed 250 costs, stuff that has an absolute minimum order, cost per cart:
$4.932 die cut box (closer to $4 for releases now)
$9.80 assembled PCBs (varies by game)
$0.73 label
$1.20 artwork for boxes/labels/manual

So thats $4165.50 to get the parts that must be all made at once.  This is where the "thousands" comes from.  Boxes are the main part, and probably why they have never been done before me.  Everything else can be done in lower quantities (for a higher price) but boxes cannot be made in fewer than 250.

In production costs, stuff that has no minimum order, cost per cart:
$1.88 Ciclone
$2.93 cart plastics
$7.00 proto fee
$1.00 manual printing (estimated, I print/cut/staple myself)

Add that up to get $29.47 costs.  I sell for $35.00, so I get $5.53 per cart.  Approximately 180 have been sold.  Income ($6300 for 180 carts) minus bulk costs ($4165.50) minus single costs ($2305.80 for 180 carts) equals my profit so far, -171.30.  Thats correct, I am still negative on Airball.  When the rest sell, which will take approximately 9 more months at the current rate, I will get $470.96 more in profit.  That's about $20 profit per month over the entire time it will be available.  

There were 5 special edition carts produced at a cost of $165.00 (5x $33).  4 of those were given away completely free, I won't include shipping as a cost here.  The last one was sold on eBay for $250.  So the total profit from the specials was $85.  Even adding that to my "profit" so far I have still lost money.  

Do you see why the people that actually put out the money get pissed when people like you claim we are ripping off the community?  You have absolutely no idea what it takes in time and money, but you want to take away from people like me, albailey, NGD, Sivak, Zzap, and any other people who do the work.  I come out with something really original like the glowing Glider carts and you call people stupid for choosing to pay for them.  I brought out a new undumped unreleased proto, made the first CIB release, and people like you can only yell about greed while I make just $300 over a year and a half.   How much has my Stadium Events risen in that time?  I paid ~$800 for it, but if I sold for $1400 now ($600 profit! double Airball!) nobody would complain about how horrible of a person I am.  Everybody reselling carts on eBay makes a profit, why should ONLY the homebrewers lose money?  What is it about producing brand new games that is a "money grab", while selling old games, systems, sleeves, signs, manuals, maps, or making repros for profit isn't?  

If you don't like the eBay ones, don't bid, it doesn't affect the price of anything you will ever buy.  If you think people are being cheated out of their money, do it yourself.  Buy your own plastics molds, buy your own box and label dies, write your own games, buy your own protos, lay out your own PCBs, solder your own carts.  At least Stan is looking at the programming, while all you can do is blabber incoherently and not even bother to read the responses.

----

This is the last one of these threads I will answer, everyone already has their opinion decided and won't consider the other side anyways.  The huge majority is very happy to pay for all this.  They realize it takes money to pay for new things to come out.  If the "old collectors" don't want to see new things, they can simply ignore them.  The small minority doesn't even have suggestions how to make it better, other than lose money.  There was exactly one person suggesting things for a better special edition, and he is already in support of the existing ones.  Thanks Jagasian, I am trying to see if there were any levels rejected from my next game, and will do a personalized level.
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Re: Do we honestly need limited editions of homebr
Reply #27 - 27. May 2008 at 23:58
 
The reason I wanted to make so many is cause that is the ONLY way to make a CIB.  250 is the minimum order to get anything printed period, and yes we have looked arounda.  I don't want to be an elitist and just pick 10 people who randomly deserve them, that is extremely unfair to everyone.  Why even bother then if you are just going to to do 10.  It is not about making money, it is about breaking even so you can do this all over again, but it seems like all we here are people complaining about the process.  You can make a cart only for about 22 bucks + shipping, but I promise that you can't do a CIB any cheaper.  You are all about the "good" of the community but then you suggest making a smaller run, how is that better for the community?  Just making 10 of them is JUST LIKE SELLING THE SPECIAL EDITION ONES!!!
~~NGD
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Re: Do we honestly need limited editions of homebr
Reply #28 - 28. May 2008 at 00:36
 
Not when you sell it at cost to people you know won't go bitch and eBay it.  That's exactly what we did at SMS, kept it on the downlow, made them amongst a small number of respected collectors and left it at that.  And guess what, no problems, no eBay auctions, no market rip-off shistering.
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Re: Do we honestly need limited editions of homebr
Reply #29 - 28. May 2008 at 05:07
 
Well good for those 10 people.

We're getting games out to a COMMUNITY.  Not our 10 best pals.
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