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Do we honestly need limited editions of homebrew? (Read 28638 times)
NationalGameDepot
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Re: Do we honestly need limited editions of homebr
Reply #45 - 30. May 2008 at 03:24
 
I know your not referring to me specifically but I was just using me as an example.  You have been away so long you don't know as much as you think you do about the NES community.  There are LOTS of people who do a lot of stuff behind the scenes that you don't realize at all cause you are not around much.  When you make broad generalizations when you don't know all the facts it rubs a lot of people the wrong way.  Sure, lots of people come and go...same with any hobby.  The NES scene is stronger and tighter than it has ever been, we have made tons of new discoveries in the last year alone and are making great progress in cataloging stuff. 

Your logic about raising the price of carts makes no sense to me.  If you want to get the game out for the community, you want to be able to do it for the cheapest price so it gets to the masses (like you say, not everyone can afford to spend a lot on this stuff) but 40-50 is managable to most people.  By selling a few special edition carts that keeps the price down for the vast majority of people (and the masses is the main concern if we are talking a community, right?)  Then some of the bigger fish in the sea can go after the special edition ones "IF" they want to, no one is forcing them or you.  If you don't think they hold any value then ignore them.  But as a whole the special edition carts help recoup costs, AND allow the games to be sold cheaper to the bulk of collectors. It is really a win win for the community.  The special edition carts are also part of a marketing strategy as well, it helps build  hype which in turns sells more games, which in turn leads to more NES homebrews!  You need to think bigger picture my friend.
~~NGD
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Stan
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Re: Do we honestly need limited editions of homebr
Reply #46 - 30. May 2008 at 03:44
 
I'm around, I just don't post as much because I've been focusing on some other things, and I don't mean the SMS site.  This means, I look around, I pay attention, but I say little.  I'm around plenty.
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« Last Edit: 30. May 2008 at 03:45 by Stan »  

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Re: Do we honestly need limited editions of homebr
Reply #47 - 30. May 2008 at 05:09
 
Stan, you mentioned that one of things that's turning you off to NintendoAge was that in comparing the SMS scene to NA, it was primarily a collecting community, not a business. I don't control what other independent people release, so to group that aspect with NA isn't exactly fair.

I find it hard to believe you're around as much as you say you are simply for the fact that you'd be blind to not see how awesome the community is. I'm proud to say I've never been part of a better community, and I don't see how it could get much better. Every community is different, and if you find the SMS scene to be your Utopian scene, then that's cool, and I encourage you to stick with it. But by comparing the NES scene with SMS scene grows tiring, and I don't really think the two can be compared side-by-side. Simply put, the more people you have, the more likely you are to have some chaos and dissension, and no one is going to argue the size of both scenes: NES wins.

As for homebrews and money involved, you make it sound like "back in the old days, we did it like this," but there were no real old days before NA regarding homebrews -- there was a single public release of the Garage Cart (and perhaps SolarFox, but that wasn't really a release per se). That's it, there's no basis for comparison in the NES scene.

And lastly, I'm not even sure why I'm writing this. I know how Stan feels, and I know his opinion on these matters is unlikely to change. I think you're getting so much response, Stan, including mine, because these are the people that care the most.

-Dain
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Re: Do we honestly need limited editions of homebr
Reply #48 - 30. May 2008 at 06:34
 
I know, and it's good to see that.  I don't mean to keep comparing, we have plenty of members over there, I'm not sure what it is really, it isn't numbers, there's just something different about it.  I think, personally, it has a big deal to do with the current retro craze the NES has been going through for the past five years or so.  It was around a bit before that, but it's blown up quite a lot.  I've seen 'collectors' who are twelve years old starting to get into this.  Good?  I don't know, it's not like you can count on all of us being around into our 200s, so eventually younger people will take control provided it last long enough.  And the 'back in the old days' thing I'm referring to is just the general attitude and camaraderie that used to exist when it was a small group of people, before the internet even took over.  I remember an old BBS group I used to frequent.  Anyway, again, I think homebrews are awesome, and I know you can do what you want, there's nothing stopping you from gold plating everything and making one copy, I just think it ruins the whole idea behind homebrewing.  Granted, I jumped all over the newer NWC thing, but I did that without really reading anything because I took it to be another Airball debacle, I didn't even know what the money was going to be used for, so my fault on that one.  Just seeing where it is going is what I'm mainly referring to.  If you want to do homebrews, awesome, I'm in the process of learning myself right now.  But I don't think you should be trying to make a ton of money off a hobby or make it seem like you are in some capacity.  I see what the costs are, and I fully understand the time involved, but when I do it, I do indeed expect to pretty much be paying %200 of this out of my own pocket, not from anyone else.  By the way, out of curiosity, because I haven't been looking around for info on this, what is the issue with copyrighting homebrews?  I'd be afraid, looking at what happened with repos awhile back, to have some moron steal my ROM and make their own copies without my consent, but can you get a copyright for something like this?  Just curious, not sure if the law really applies here, even though technically as soon as you make it and have proof (ie computer data showing dates you worked on it), it's copyrighted without any official forms.  But can something like that hold up?  Could you actually get an official copyright on this stuff?  Just curious because I really don't know what people have been doing in homebrewing for any system in this regard.
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Re: Do we honestly need limited editions of homebr
Reply #49 - 30. May 2008 at 07:34
 
Stan wrote on 30. May 2008 at 06:34:
By the way, out of curiosity, because I haven't been looking around for info on this, what is the issue with copyrighting homebrews?  I'd be afraid, looking at what happened with repos awhile back, to have some moron steal my ROM and make their own copies without my consent, but can you get a copyright for something like this?  Just curious, not sure if the law really applies here, even though technically as soon as you make it and have proof (ie computer data showing dates you worked on it), it's copyrighted without any official forms.  But can something like that hold up?  Could you actually get an official copyright on this stuff?  Just curious because I really don't know what people have been doing in homebrewing for any system in this regard.


Copyright law does apply to computer software, so once you write it you automatically and instantly own all copyright on it.  You could also do another license like GPL or BSD if you wanted other people to be able to put it on carts but you keep your copyright.  If someone tries to sell carts with your copyrighted homebrew rom there are big penalties even if they are not making money.  If you don't want to register, get it printed, notarized, sealed, mail it to yourself.  As long as you don't open it then the post mark will be a verified date for creation.  

To officially register your copyright just takes a few forms and $45.  Computer software counts as a literary work.  You mail a paper copy of a few pages of the source code (something like first and last 25 pages) to the Library of Congress.  They will archive it and send you a certificate.  They are slow, but your registration is dated when the package reaches them.  Then you get to use that cool R in a circle icon!  You may need the registration to do infringement claims, but that may just apply to statutory (aka massive) damages instead of actual damages.  Registration also protects against importation, like if for some reason a Chinese company wants to make your game and import it to the USA.

For homebrews (not paying someone else to do it for you) the copyright lasts until 70 years after your death in the USA.  If you paid someone to write it for you, the copyright is 95 years after publication or 120 years after author's death, whichever is shorter.  If you paid someone and you die, copyright transfers to original creator.  If you wrote the game as an employee and the company goes out of business but does not sell its assets, the copyright transfers to you.  Internationally varies but is around the same period, 60-90 years after creator's death.  Publication is not a requirement for copyright.  

ALL reproductions (hacks, translations, unreleased games, games only released in Japan, prototypes, NWC) are still copyrighted by someone, so making them is illegal.  Fortunately nobody seems to care yet...
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Re: Do we honestly need limited editions of homebr
Reply #50 - 30. May 2008 at 18:56
 
I'm wondering something.   A couple of code snippets I regularly use were written by other authors.
One is the random number generator code published on 6502.org,  and another is the PAL vs NTSC detection provided by blargg in a forum post.
 
  From what I can tell, neither one had any stipulation about preventing me from using them for free and without consent,  but I figured I better double check. 

  And for the record.  Brian's airball was sold in auction, and so was one of my gold sudokus.  Brian's cart helped reduce the cost per cart of the remaining ones .  Mine just went to charity, so I ended up having to charge more for my greys.  I know the ebay thing rubs some people the wrong way, but technically his approach was better for the community. 

And Brian, you asked before about better ideas for marketing.  I dont have any.   Actually I do have one, but I'm not sharing it yet, because its pretty crazy and I want to see if I can do it.

Al
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Re: Do we honestly need limited editions of homebr
Reply #51 - 31. May 2008 at 03:34
 
albailey wrote on 30. May 2008 at 18:56:
I'm wondering something.   A couple of code snippets I regularly use were written by other authors.
One is the random number generator code published on 6502.org,  and another is the PAL vs NTSC detection provided by blargg in a forum post.
 
 From what I can tell, neither one had any stipulation about preventing me from using them for free and without consent,  but I figured I better double check.  

Al


If there's nothing directly stated, then its generally public domain.  When posting to a public forum theres no expectation of copyright.  You can always say your code is a parody of theirs, change the variable names to something funny  Smiley
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Re: Do we honestly need limited editions of homebr
Reply #52 - 05. Jun 2008 at 19:14
 
On the issue about the cardbox costs:

Won't it be easier to give all the homebrew a video box (like the NA NWC 2008 release). Kinda like the megadrive/genesis games.

+ not as expensive (I think)
+ They last longer in comparison with cardbox games
+ If you print the labels yourself (with a good printer) ==> no minimum order

- can't seem to find any downsides Smiley
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NationalGameDepot
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Re: Do we honestly need limited editions of homebr
Reply #53 - 05. Jun 2008 at 23:04
 
Doing cases would be cheaper...but they also wouldn't look as good.  Plus you have to factor in the cost of the case + the insert that goes in them.  Probably not "that" much cheaper in the long run, just no minimum order.

The stickers is doable but a ton of work.  Getting them die cut is much easier and a TON less leg work cutting them out and stuff.
~~NGD
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Re: Do we honestly need limited editions of homebr
Reply #54 - 07. Jun 2008 at 22:30
 
KennyB wrote on 05. Jun 2008 at 19:14:
On the issue about the cardbox costs:

Won't it be easier to give all the homebrew a video box (like the NA NWC 2008 release). Kinda like the megadrive/genesis games.

+ not as expensive (I think)
+ They last longer in comparison with cardbox games
+ If you print the labels yourself (with a good printer) ==> no minimum order

- can't seem to find any downsides Smiley


The downside is there are no new plastic cases that fit NES carts without modification.  The NANWC ones have most of the posts and guides inside cut out so the cart will fit.  That significant time and printing/cutting the insert means they aren't really cheaper than boxes, but they do have no minimum.  Realistically it would add ~$5+ to the selling price of the game, making something like Super NeSnake 2 into a $30+ game.  Adding a box will not get more people to buy, but adding the cost will get fewer people to buy.
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