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Removing interesting NES hacks from a NESclone. (Read 4797 times)
Kevman
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Removing interesting NES hacks from a NESclone.
15. May 2008 at 03:42
 
Alright so I've had a NESclone called Super Joy 3 for about 3 years now.  Well I don't have it right now and I haven't had it in my house for those 3 years (long story).  So anyway hopefully I can get it back soon and I've been wondering if I could extract some games and put them on individual carts. 

The built in multicart has 76,000 games (about 100 originals) so I'm sure extracting one or two games would be hard.  There is an interesting Contra hack where you can pick any level and the Konami code can be activated be only holding A + B before you press start.  Another one is a SMB hack where you can pick any level.

So if I can take these games off where exactly would I start?

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bunnyboy
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Re: Removing interesting NES hacks from a NESclone
Reply #1 - 15. May 2008 at 05:50
 
If the games haven't already been dumped, get ready for some TINY wiring!  Inside the clone will be a NOAC (Nintendo on a chip) in a blob, and the ROMs/mapper in another blob.  You will have to physically cut out the NOAC, then wire the ROM to an existing NES cart.  It will look something like http://sealiecomputing.com/images/intvnoac2.jpg when you are done.  The green board is from an Intellivision plug and play system, and the red is my ReproPak board.  If you are really lucky there will be a separate ROM chip instead of just a blob which makes rewiring easier.

Once you have done that you can connect it to a CopyNES for reverse engineering and dumping.  Depending on how the mapper works you may be able to separate out the individual games and put them on a standard donor board.
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Kevman
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Re: Removing interesting NES hacks from a NESclone
Reply #2 - 16. May 2008 at 01:24
 
bunnyboy wrote on 15. May 2008 at 05:50:
If the games haven't already been dumped, get ready for some TINY wiring!  Inside the clone will be a NOAC (Nintendo on a chip) in a blob, and the ROMs/mapper in another blob.  You will have to physically cut out the NOAC, then wire the ROM to an existing NES cart.  It will look something like http://sealiecomputing.com/images/intvnoac2.jpg when you are done.  The green board is from an Intellivision plug and play system, and the red is my ReproPak board.  If you are really lucky there will be a separate ROM chip instead of just a blob which makes rewiring easier.

Once you have done that you can connect it to a CopyNES for reverse engineering and dumping.  Depending on how the mapper works you may be able to separate out the individual games and put them on a standard donor board.


So after the wiring how would I insert it into a copyNES?
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bunnyboy
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Re: Removing interesting NES hacks from a NESclone
Reply #3 - 16. May 2008 at 01:59
 
The wiring is connecting the plug and play system to a standard NES cart board, so your new board just plugs right into a NES and plays from there.  You need the CopyNES part to dump the ROMs to your computer to separate the games. 

If the system uses a real ROM chip and a separate mapper chip instead of just one blob you should be able to wire it to a normal chip programmer instead of using a CopyNES.  You still may need the CopyNES to reverse engineer the mapper tho.
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Kevman
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Re: Removing interesting NES hacks from a NESclone
Reply #4 - 17. May 2008 at 01:35
 
bunnyboy wrote on 16. May 2008 at 01:59:
The wiring is connecting the plug and play system to a standard NES cart board, so your new board just plugs right into a NES and plays from there.  You need the CopyNES part to dump the ROMs to your computer to separate the games.  

If the system uses a real ROM chip and a separate mapper chip instead of just one blob you should be able to wire it to a normal chip programmer instead of using a CopyNES.  You still may need the CopyNES to reverse engineer the mapper tho.


Ahh ok I really know nothing about this kind of stuff but I guess it won't hurt to try.  Do you think I could take a donor board from a mapper of the same type as a cheaper alternative?
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bunnyboy
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Re: Removing interesting NES hacks from a NESclone
Reply #5 - 22. May 2008 at 21:41
 
The problem is you need to figure out what mapper to use, which can only really be done by watching the code run.  Can't watch it run without dumping first, which is why you need the CopyNES.
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marvelus10
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Re: Removing interesting NES hacks from a NESclone.
Reply #6 - 19. Oct 2011 at 06:42
 
Im still looking for this dump of the INTV PnP, I have searched everywhere I can think of. Need some hints.
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