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› Zombie Zap. A basic attempt at a lightgun game
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Zombie Zap. A basic attempt at a lightgun game (Read 4591 times)
albailey
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My NES collecting is getting
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Posts: 496
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Zombie Zap. A basic attempt at a lightgun game
24. Mar 2011 at 17:27
A year ago I got something going that worked on FCEU, but not real hardware.
I finally got motivated (by the 2011 NES coding competition) to revisit the code and see if I could get it working on real hardware. I'm not sure if it does, but it finally works on Nintendulator.
Caveats:
-The title screen image was a freeware image I found.
-The first (and only) level background I did myself. It accurately shows my artistic abilities or lack thereof.
-The beasties sprites are not mine. I stole/borrowed them from Zzap. I plan on doing my own.
- No audio.
- No scoring.
- No real point of the game.
It's more of a technical demo that I plan on making into some sort of game.
The title screen allow the idea of following the lightgun vertical position.
The game screen uses a binary tree to allow 8 different lightgun enemies to be targetted, with a blanking period of (I think) 4 screens.
Al
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Martin
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Re: Zombie Zap. A basic attempt at a lightgun game
Reply #1 -
24. Mar 2011 at 22:15
Hahaha this is awesome... I'll have to update the homebrew section again soon
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[Ace`] i like my HES cases to have arse prints on them
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albailey
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My NES collecting is getting
out of hand
Posts: 496
Ottawa
Re: Zombie Zap. A basic attempt at a lightgun game
Reply #2 -
30. Mar 2011 at 19:47
I was able to convert it from UNROM to NROM (using CHR RAM).
So now I just need to make it more than just a tech demo.
Al
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Martin
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Re: Zombie Zap. A basic attempt at a lightgun game
Reply #3 -
29. Apr 2011 at 10:57
Well Zombie Zap has made it to the homebrew section finally... hope to see a final version of the game some day
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Last Edit: 29. Apr 2011 at 10:57 by Martin
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Seen on #NESWORLD (on efnet)...
[Ace`] i like my HES cases to have arse prints on them
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