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› hecklifter is now on github
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hecklifter is now on github (Read 6378 times)
albailey
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hecklifter is now on github
14. Nov 2012 at 14:39
My attempt at porting a platform engine to CC65 (it was originally done in CA54) is currently on github.
https://github.com/albailey/hecklifter.git
I have attempted to include the build steps required for someone who pulls the source code in order to build it using ANT.
I plan on putting all my incomplete homebrew projects on github so anyone interested in the code can refer to it.
Al
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Martin
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Re: hecklifter is now on github
Reply #1 -
14. Nov 2012 at 18:06
level1 dir is located wrong in the zip I think? I had to move it to be able to use the compile batch file :-P
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albailey
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My NES collecting is getting
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Posts: 496
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Re: hecklifter is now on github
Reply #2 -
14. Nov 2012 at 22:08
Thanks Martin. I'll take a look.
Since I only develop on one machine, I mess up in trying to make sure everything can be built on other machines.
Edit- actually I'm surprised compile.bat worked at all.
I re-wrote the build script to be driven by ANT because the compile script was too hardcoded.
I'll either update it or remove it altogether.
Al
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Last Edit: 14. Nov 2012 at 22:10 by albailey
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albailey
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My NES collecting is getting
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Posts: 496
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Re: hecklifter is now on github
Reply #3 -
26. Mar 2013 at 18:07
I'm typically checking in a little code each month.
I also updated the wiki page to include a link to the most recent build ROM.
At the moment the clipping/colliision code seems to work in the horizontal and vertical axis.
One glitch I've noticed is that if you move diagonally (doing a horizontal and vertical collision check at the same time) while at the edge of the screen (which is the code that triggers a scroll) that I try and do too much stuff in one VBLANK period, so the screen glitches. I'll need to make that smarter somehow.
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