GAME GENIE(tm) FOR NES(r) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No commercial use without authorization. This file may be freely distributed for private, non-commercial use as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/NES VOL. 1, No. 4. 1. ADVENTURES OF LOLO 3(tm) 2. BATMAN: RETURN OF THE JOKER(tm) GAME 3. FARIA(tm) GAME 4. FIREHAWK(tm) 5. THE FLINTSTONES: THE RESCUE OF DINO AND HOPPY(tm) GAME 6. HOGAN'S ALLEY(tm) GAME 7. HOOK(tm) GAME 8. THE LITTLE MERMAID(tm) GAME 9. MEGAMAN 4(tm) GAME 10. MIG 29 SOVIET FIGHTER(tm) GAME 11. NES PLAY ACTION FOOTBALL(tm) GAME 12. PRO WRESTLING(tm) GAME 13. ROGER CLEMENS' MVP BASEBALL(tm) GAME 14. RC PRO AM(tm) GAME 15. STAR WARS(tm) GAME 16. SUPER BOWL(tm) GAME 17. T2(tm) TERMINATOR(tm) 2: JUDGMENT DAY(tm) GAME 18. TEENAGE MUTANT NINJA TURTLES III-THE MANHATTAN PROJECT(tm) 19. TINY TOON ADVENTURES(tm) GAME 20. ULTIMATE STUNTMAN(tm) GAME 21. WHERE'S WALDO(tm) GAME 22. WWF WRESTLEMANIA(tm) GAME 23. YOSHI(tm) GAME ADVENTURES OF LOLO 3(tm) This latest sequel in the popular series is an excellent adventure with a puzzle challenge on every level. Use this powerful Game Genie(tm) code to help Lolo(tm) and Lala(tm) defeat the evil King! LOLO3 CODE KEY IN . . EFFECT . . . 1 SXOASZVG Infinite shots for each room on pick-up Adventures of Lolo 3 is a trademark of HAL America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. BATMAN: RETURN OF THE JOKER(tm) GAME The Caped Crusader(tm) is back for another battle with the laughing lunatic of lawlessness, the Joker(tm). Use these codes to help you mow down the opposition on your march toward the Joker's lair. With JOKE Code 2, no life increments are lost when Batman(tm) runs into an enemy or when various objects hit him. The same goes for Code 3 when he falls into one of those "electric grid" areas. Codes 6, 7 and 9 give you invincibility with fewer pick-ups of Backpack Energy Capsules(tm), and Code 8 lets you keep that invincibility until Batman dies or goes onto the next stage--instead of lasting for just a few moments. JOKE Codes 10 and 11 are for experts. JOKE Code 15, intense knock-back when hit, is a blast to play, but it can work to your disadvantage--you can sometimes hit a wall and get stuck or die! JOKE CODE KEY IN . . . EFFECT . . . 1 SZXZONSE Protection from enemy bullets 2 SZSZKXSE Protection from collisions 3 SXSATXSE Protection from "electric grids" 4 AEXILGZA Start with 1 life 5 GVXILGZA Start with 100 lives 6 GAVXVLZA Each Backpack Energy Capsule(tm) counts as two 7 AAVXVLZE Each Backpack Energy Capsule counts as four 8 AAKOPIZA Invincibility lasts until next stage 9 GEOSPKVN Start with 7 Backpack Energy Capsules instead of none 10 GEOSTKTA Start game with 3 life increments instead of 8 11 GASOTOTA Continue game with 3 life increments instead of 8 12 SZXSZSVK Infinite lives 13 GXEUIOSE Don't get stunned when hit 14 AEUUAPGA + GXKLAOKE Stand your ground! IMPORTANT: WITH CODE 15, YOU MAY GET STUCK OR DIE IF YOU KNOCK BACK INTO A WALL 15 VNULTONN + PEUUGPAA INTENSE knock-back when hit! Remember, you can pick'n'mix your codes. You can enter up to THREE separate codes at a time. Batman Return of the Joker, Caped Crusader, Joker, Batman and Backpack Energy Capsules are trademarks of DC Comics Inc. FARIA(tm) GAME Only you can save the King's daughter from the clutches of the evil wizard in this popular adventure game. If you think infinite energy, gold and magic would help, try FAR Codes 4 thru 7. When using Code 5 for infinite gold, however, keep in mind that you must have enough gold to afford each purchase. With Code 1, the item screen will only show 30 arrows--but on the fight screen when you choose them, 250 arrows will be displayed and counted down correctly. FAR CODE KEY IN . . . EFFECT . . . 1 AAVZSPZA Get 250 arrows when buying any amount of arrows 2 SZXGINVK Infinite batteries 3 SXOLYOVK Infinite bombs 4 SAOEGPST + SEUUEAST Infinite energy 5 GZXXZUSE + GZXXYUSE + GZUZGUSE Don't get charged in shops for items you can afford 6 GXSAASVK Infinite Sede(tm) magic 7 GXNEZSVK Infinite Saba(tm) magic Remember, you can pick'n'mix your codes! Faria, Sede and Saba are trademarks of Nexoft Corporation. FIREHAWK(tm) The Lafian Islands are a troubled place. It's time to get rid of those money-grubbing drug barons once and for all, and return the Islands to the peaceful place they once were. To help you with your dangerous mission, Game Genie(tm) gives you a choice of lives and the incredibly handy FIRE Code 4. Go for it! FIRE CODE Key In . . . Effect 1 PAOEPALA Start with 1 life 2 TAOEPALA Start with 6 lives 3 PAOEPALE Start with 9 lives 4 OZOXOTES Don't take any damage Firehawk is a trademark of Codemasters Software Company Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. THE FLINTSTONES: THE RESCUE OF DINO AND HOPPY(tm) GAME Yabbadabbadoo(tm)! Help Fred(tm) club his way through the prehistoric wilderness, build his time machine and rescue his dinosaur pals Dino(tm) and Hoppy(tm). FLINT Code 14 especially makes this easier! FLINT CODE KEY IN . . . EFFECT . . . 1 SXOAAEVK Infinite lives 2 AAVAYPZA Start with 1 life 3 IAVAYPZA Start with 6 lives 4 AAVAYPZE Start with 9 lives 5 LTNELOZA Start with 99 coins 6 PEEAAPAA Start with slingshot 7 ZEEAAPAA Start with axe 8 GEEAAPAA Start with bomb 9 YESTZZIE 15 coins on pick-up 10 ZESTZZIA 2 coins on pick-up 11 AAUAXTLA Slingshot doesn't use up coins 12 AAUAUTLA Axe doesn't use up coins 13 AAUAKVZA Bomb doesn't use up coins 14 SZNTZKVK + SXOPZOVK Infinite energy Remember, you can pick'n'mix your codes! Check out FLINT Codes 1 and 14 together! The Flintstones: The Rescue of Dino and Hoppy, Yabbadabbadoo, Fred, Dino and Hoppy are trademarks of Hanna-Barbera Productions, Inc. Used by Taito America Corp. under license. HOGAN'S ALLEY(tm) GAME A classic title gets the Game Genie(tm) treatment. HOGE CODE KEY IN . . . EFFECT . . . 1 IAEKOIAP 5 misses allowed--Game A 2 AZEKOIAP 20 misses allowed--Game A 3 AAOGETPA Infinite misses allowed--all games 4 ZAOGETPA Each miss counts as 2--all games Remember, you can pick'n'mix your codes! Hogan's Alley is a trademark of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. HOOK(tm) GAME Help the grown-up Peter Pan(tm) return to Neverland(tm) and rescue his children from the clutches of the evil Captain Hook(tm). HOOK Code 4 gives you infinite lives--you can live forever, and still never grow up! HOOK CODE KEY IN . . . EFFECT . . . 1 AEXVNTZA Start with 1 life 2 IEXVNTZA Start with 6 lives 3 AEXVNTZE Start with 9 lives 4 SZONIEVK Infinite lives--player 1 5 GZVIKIST Infinite energy--player 1 6 GZNSNIST Infinite energy--player 2 7 AENIOIIA Get maximum energy from food--player 1 8 AAEINTIA Get maximum energy from food--player 2 9 AVVIXSGZ No energy from food! Remember, you can pick'n'mix your codes! Hook, Peter Pan, Neverland and Captain Hook are trademarks of Tri- Star Pictures, Inc. THE LITTLE MERMAID(tm) GAME Here's a whole school of great Game Genie(tm) codes to help poor Ariel(tm) in her quest to become human. If you're eager to see the evil Ursula(tm), try MAID Code 13. MAID CODE KEY IN . . . EFFECT . . . 1 AASGATZA Start with 1 life 2 IASGATZA Start with 6 lives 3 AASGATZE Start with 9 lives 4 PASGGTLA + PAXGAYLA Start with 1 heart 5 IASGGTLA + IAXGAYLA Start with 5 hearts 6 SZSSPLVG Infinite lives 7 GZSILLSA Keep red pearls after dying 8 GZSIILSA Keep green pearls after dying 9 PAKKGTAA Start on 2nd stage 10 ZAKKGTAA Start on 3rd stage 11 LAKKGTAA Start on 4th stage 12 GAKKGTAA Start on 5th stage 13 IAKKGTAA Start on Ursula(tm) stage 14 LAKKGTAA + ILKKTVOV Start with all red pearls 15 LAKKGTAA + TLKKTVOV Start with all green pearls 16 LASIZLAA Get all pearls after dying Remember, you can pick'n'mix your codes! The Little Mermaid, Ariel and Ursula are trademarks of the Walt Disney Company. Used by Capcom USA under license. Game Genie is a trademark of Lewis Galoob Toys, Inc. MEGAMAN 4(tm) GAME He's back! Everyone's favorite little blue robot. Just like before, we've got some great Game Genie(tm) codes for you to try. MM4 Code 6, which gives you instant megablast, is a real megablast to use. Try them all and see which you like best! MM4 CODE KEY IN . . . EFFECT . . . 1 AAUKZIZA Start with 1 life 2 IAUKZIZA Start with 6 lives 3 AAUKZIZE Start with 9 lives 4 SZUGUAVG Infinite lives 5 GXNPZTVG Infinite "energy" pods on pick-up 6 AEOAIEPA Instant megablast! 7 YXEAIOZO Longer sliding 8 ZOEAIOZP Shorter sliding 9 GEOAGPZA Faster sliding 10 ZANKPTPA + ZEVALLPA Faster running 11 AAKEYPIE MegaMan(tm) mega-jumping! 12 GXENESOO Infinite weapon power 13 GXVEIPSA Don't take damage from bad guys Remember, you can pick'n'mix your codes! Mega Man 4 and Mega Man are trademarks of Capcom USA. MIG 29 SOVIET FIGHTER(tm) GAME Game Genie(tm) takes to the skies, equipping you and your MIG 29 with awesome weaponry to tackle the evil Colonel Crackov(tm) and his World Terrorist Army(tm). Use MIG Codes 4, 5 and 6 if you want to save the world and be a real hero! MIG CODE KEY IN . . . EFFECT . . . 1 AANGGPLA Start with 1 life 2 IANGGPLA Start with 6 lives 3 AANGGPLE Start with 9 lives 4 VYNGGPLE Start with 255 lives 5 SZSSOLVG Keep weapon after death 6 LANKPPAA Start with best weapon 7 NNEOZAAE More time to refuel 8 LEEOZAAA Less time to refuel 9 OZOOYPSX + PAXPAPIP + XIXPZPPS Start on mission 2 10 OZOOYPSX + ZAXPAPIP + XIXPZPPS Start on mission 3 11 OZOOYPSX + LAXPAPIP + XIXPZPPS Start on mission 4 12 OZOOYPSX + GAXPAPIP + XIXPZPPS Start on mission 5 13 OZOOYPSX + IAXPAPIP + XIXPZPPS Start on mission 6 Remember, you can enter up to THREE separate codes at a time, or one triple code (like MIG Code 9). MIG 29 Soviet Fighter, Colonel Crackov and World Terrorist Army are trademarks of Codemasters Software Co. Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. NES PLAY ACTION FOOTBALL(tm) GAME If you're having a hard time breaking through Chicago's bone- crushing defense and need more time to plan your plays, try PLAY Code 4. If you want to play a longer or shorter game, try Codes 1 or 2. If you're a certified champion armchair QB, try playing against a lesser player using Code 3, or against the computer using Code 5. Hut! PLAY CODE KEY IN . . . EFFECT . . . 1 TOKYLKYE 30-minute quarters 2 ZEKYLKYE 10-minute quarters 3 KEKLUNSE No timeouts--player 2 4 TEUUNYLA + TEUUNYLA 6 timeouts per half 5 PEUUNYLA + PEUUNYLA 1 timeout per half Remember, you can pick'n'mix your codes! NES Play Action Football is a trademark of Nintendo of America Inc. PRO WRESTLING(tm) GAME And a big welcome to all you wrestling fans! This brilliant wrestling game is at last given the famous Game Genie(tm) "treatment"! PRO Codes 1 thru 7 let you change the time. Codes 1 thru 3 change the amount of time you have to get back in the ring. Increase the time for longer fights outside the ring, or shorten it, so you have to be quick--mighty quick! PRO CODE KEY IN . . . EFFECT . . . 1 IEETTZGP Only have 5 seconds to get back into ring 2 ZEETTZGO Only have 10 seconds to get back into ring 3 TOETTZGO 30 seconds to get back into ring 4 PEXIKYIA Rounds are only 1 minute 5 LEXIKYIA Rounds are only 3 minutes 6 AEXIKYIE Rounds are 8 minutes 7 ZEXIKYIE Rounds are 10 minutes 8 ZAVVTGLA 2-second pin count 9 IAVVTGLA 5-second pin count 10 YAVVTGLA 7-second pin count Remember, you can pick'n'mix your codes! Pro Wrestling is a trademark of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. ROGER CLEMENS' MVP BASEBALL(tm) GAME One of the game's greatest pitchers has lent his name to one of the greatest baseball video games. There's an interesting fielder's-eye- view perspective, and you can always call upon the star pitcher for advice. These Game Genie(tm) codes will give you a new perspective, too. Our advice is to try combining ROGER Codes 3 and 4 to get almost infinite strikes--strikes are still called on a foul ball, except on 3rd strike (but when you bunt foul with 2 strikes, you're out). ROGER CODE KEY IN . . . EFFECT . . . 1 ZANEAPLA + ZEOUYPLA + ZEVKGPLA 2 strikes and you're out 2 PANEAPLA + PEOUYPLA + PEVKGPLA 1 strike and you're out 3 OOVSLLPA Strikes are not called when batter doesn't swing 4 GANAAPZA Strikes are not called when batter swings 5 PENKLPGA 1 ball for a walk 6 ZENKLPGA 2 balls for a walk 7 LENKLPGA 3 balls for walk 8 OONIALAA Infinite balls (balls are not called) 9 SLNALPVY Infinite balls and strikes Remember, you can pick'n'mix your codes! Roger Clemens MVP Baseball is a trademark of LJN Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. RC PRO AM(tm) GAME A few more continues will always come in handy in this game--use PRO Codes 1 thru 4 to select the number of continues that you'd like. (Just one continue is always useful if you have a bunch of friends around!) You can also customize your car--for example, just one turbo pick-up could see your car with the full turbo add-on! And check out Code 11--it makes the computer cars go crazy . . . after half a lap or so . . . wait for it! NOTE: THERE ARE TWO VERSIONS GIVEN FOR THE FOLLOWING CODES. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE ALTERNATE CODE PRO CODE KEY IN . . . EFFECT . . . 1 AAEIPPPA /AASIUAPA Infinite continues 2 AEXEPPZA / AAUAGZZA No continues 3 IEXEPPZA / IAUAGZZA 5 continues 4 AEXEPPZE / AAUAGZZE 8 continues 5 GEUGAPPA / GAOGOAPA Max turbo on first pick-up 6 GEKKGPPA / GAXKSAPA Max tires on first pick-up 7 GAVGIPPA / GEKGTYPA Max speed on first pick-up 8 ZEUGAPPA / ZAOGOAPA Double turbo on first pick-up 9 ZEKKGPPA / ZAXKSAPA Double tires on first pick-up 10 ZAVGIPPA / ZEKGTYPA Double speed on first pick-up 11 SXVLGZAK / SZKLOPAK Computer cars go crazy! Remember that you can pick'n'mix your codes! You can enter up to THREE separate codes at one time. RC Pro Am is a trademark of Nintendo of America Inc. STAR WARS(tm) GAME (CUE MUSIC) In a far distant galaxy, a long time ago, a group of freedom-loving rebels was having a hard time with the evil Empire(tm). So they enlisted the help of the legendary Game Genie(tm), which granted their wishes for more lives, energy, and other powerful gifts . . . STAR CODE KEY IN . . . EFFECT . . . 1 AAXAGAZA Start with 1 life 2 IAXAGAZA Start with 6 lives 3 AAXAGAZE Start with 9 lives IMPORTANT: WHEN USING CODE 5, YOU CAN GET STUCK ON SPIKES AND HAVE TO RESET 5 GZSYLSSO Immune to spikes 6 SLVUYNSO Immune to most bullets 7 GXNUZIST + SLKLYVSO Immune to most collisions 8 AAKLNGZA Full energy on big energy pick-ups 9 AAKLUGAX Less energy on big energy pick-ups 10 AGKLUGAZ More energy on big energy pick-ups 11 ZEOKOIPA + ZEKKXIPA Always running Remember, you can pick'n'mix your codes! Star Wars and the Empire are trademarks of Lucasfilm Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. SUPER BOWL(tm) GAME This immensely popular football classic features real players and teams, as well as realistic game-play features. Use these codes to enhance your playing enjoyment. Make the fun last a whole lot longer with SUPBOL Codes 1 thru 3, or make it last forever with Code 5! In a hurry? Play a quick game with Code 4. Other codes allow handicapping so players of different skill levels can have more fun playing together (or against the computer). SUPBOL CODE KEY IN . . . EFFECT . . . 1 APUXLZIA 10 minutes per quarter instead of 5 2 PUXLZIA 15 minutes per quarter 3 AZUXLZIA 20 minutes per quarter 4 ZAUXLZIA 2 minutes per quarter 5 SXNXPZVG Freeze timer for continuous play (Press RESET to stop) 6 AAOATTTA Touchdown scores 0 instead of 6--player 1 7 AEOEVITA Touchdown scores 0--player 2 or computer 8 LAOATTTA Touchdown scores 3--player 1 9 LEOEVITA Touchdown scores 3--player 2 or computer 10 PAOATTTE Touchdown scores 9--player 1 11 PEOEVITE Touchdown scores 9--player 2 or computer 12 GAOATTTE Touchdown scores 12--player 1 13 GEOEVITE Touchdown scores 12--player 2 or computer 14 AAEALYPA Extra-point kick scores 0 instead of 1--player 1 15 AEEEUTPA Extra-point kick scores 0--player 2 or computer 16 ZAEALYPA Extra-point kick scores 2--player 1 17 ZEEEUTPA Extra-point kick scores 2--player 2 or computer 18 LAEALYPA Extra-point kick scores 3--player 1 19 LEEEUTPA Extra-point kick scores 3--player 2 or computer 20 TAEALYPA Extra-point kick scores 6--player 1 21 TEEEUTPA Extra-point kick scores 6--player 2 or computer 22 AEKAGGLA Field goal scores 0 instead of 3--player 1 23 AAKEKGLA Field goal scores 0--player 2 or computer 24 PEKAGGLA Field goal scores 1--player 1 25 PAKEKGLA Field goal scores 1--player 2 or computer 26 TEKAGGLA Field goal scores 6--player 1 27 TAKEKGLA Field goal scores 6--player 2 or computer 28 PEKAGGLE Field goal scores 9--player 1 29 PAKEKGLE Field goal scores 9--player 2 or computer 30 AASASIZA Safety scores 0 instead of 2--player 1 31 AEKEIIZA Safety scores 0--player 2 or computer 32 PASASIZA Safety scores 1--player 1 33 PEKEIIZA Safety scores 1--player 2 or computer 34 GASASIZA Safety scores 4--player 1 35 GEKEIIZA Safety scores 4--player 2 or computer 36 TASASIZA Safety scores 6--player 1 37 TEKEIIZA Safety scores 6--player 2 or computer Remember, you can pick'n'mix your codes! Super Bowl is a trademark of the National Football League. Used by Tecmo, Inc. under license. T2(tm) TERMINATOR(tm) 2: JUDGMENT DAY(tm) GAME One of the most exciting action/sci-fi thrillers of all time--and the most expensive movie ever made--has been made into a terminally action-packed video game. Use these Game Genie(tm) codes to help the Terminator(tm) defeat the awesome killer T-1000(tm). Or, you experts can make it tougher with TERM2 Codes 2 and 7. TERM2 CODE KEY IN . . . EFFECT . . . 1 SXOATOVK Infinite lives 2 PANXPLGA Start with 1 life 3 PANXPLGE Start with 9 lives 4 GXVTXZAX Infinite life energy 5 OXNVKXPK + VNNVSXNN Take minimal damage 6 XNVOSOKN Super jump 7 PAOOVZZA + PAUOXZZA Slower running 8 LAOOVZZA + LAUOXZZA Faster running 9 LESPKGZA + LEVPEGZA Faster and longer jumping Remember, you can pick'n'mix your codes! T2 Terminator 2: Judgment Day and T-1000 are trademarks of Carolco Pictures Inc. Used by LJN under license. Game Genie is a trademark of Lewis Galoob Toys, Inc. TEENAGE MUTANT NINJA TURTLES III-THE MANHATTAN PROJECT(tm) Cowabunga, dude! Here are some awesome codes to give you the turtle-power you need to rock out on this great new sequel. TMNT3 CODE KEY IN . . . EFFECT . . . 1 AENKLZPA Infinite lives 2 AEOAALLA Start with 1 life instead of 4 3 IEOAALLA Start with 6 lives 4 AEOAALLE Start with 9 lives 5 SLXUTXVS + SLKXPKSO Infinite energy 6 AAESYXAA No energy loss from using turbo attack 7 ALUGVYAG High jump 8 AZUGVYAK Super jump 9 AZUGVYAG Mega jump 10 SXNSKKVK Infinite continues instead of 3 11 PAUZOGLA 1 continue 12 PAUZOGLE 9 continues Remember, you can pick'n'mix your codes! Teenage Mutant Ninja Turtles III - The Manhattan Project is a trademark of Mirage Studios. TINY TOON ADVENTURES(tm) GAME To help Buster Bunny(tm) and his cute pals rescue Babs Bunny(tm), Game Genie(tm) grants you infinite energy and lives. Also, you can get more time with TINY Code 7, so you can check out the scenery in Acme Acres(tm) before meeting up with Mad Montana Max(tm) himself! TINY Code 11 allows you to collect more hearts, but it does prevent you from gaining an extra life. For Code 9 (infinite energy) to start working, you have to collect one heart first. Good luck! TINY CODE KEY IN . . . EFFECT . . . 1 AAXKUYZA Start with 1 life 2 IAXKUYZA Start with 6 lives 3 AAXKUYZE Start with 9 lives 4 AEXZNZZA 1 life after continue 5 IEXZNZZA 6 lives after continue 6 AEXZNZZE 9 lives after continue 7 YYXIXXLU Slow down timer 8 YPXIXXLU Speed up timer 9 SZOOSVVK Infinite energy after collecting one heart 10 SZNOUNVK Infinite lives 11 AEEPPYPA Pick up more hearts 12 VASGOYSA + XZXKNNOZ + IAUGEYPA Start on level 2 13 VASGOYSA + XZXKNNOZ + ZAUGEYPE Start on level 3 14 VASGOYSA + XZXKNNOZ + YAUGEYPE Start on level 4 15 VASGOYSA + XZXKNNOZ + GPUGEYPA Start on level 5 Remember, you can pick'n'mix your codes! Tiny Toon Adventures, Buster Bunny, Babs Bunny and Mad Montana Max are trademarks of Warner Bros. Inc. Used by Konami Co. Ltd. under license. Game Genie is a trademark of Lewis Galoob Toys, Inc. ULTIMATE STUNTMAN(tm) GAME Check out these ultimate Game Genie(tm) codes to help you defeat Dr. Evil(tm). You can adjust your lives, have as much time as you wish, and even take less damage. And with ULT Codes 11, 12 and 13, you can choose infinite lives for whichever stage you find difficult. NOTE: THERE ARE TWO VERSIONS GIVEN FOR MOST OF THE FOLLOWING CODES. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE ALTERNATE CODE ULT CODE KEY IN . . . EFFECT . . . 1 AAOTOIZA / AENVNGZA Start with 1 life (first credit only) 2 IAOTOIZA / IENVNGZA Start with 6 lives (first credit only) 3 AAOTOIZE / AENVNGZE Start with 9 lives (first credit only) 4 SZEIPUVK / SXNSYXVK Infinite time 5 SXXSVUVK / SXXSNUVK Infinite 'Crez' weapon until end of stage 6 PEXXOAIE / PEXXSATE 9 seconds on clock pick-up 7 AEEZSPZA / AEOZXPZA Full energy on pick-up 8 OVXZNPSV + PEXXEONY / OVUZKPSV + PEUZSONY Minimum damage taken 9 NYXXXVAN / NYXXVVAN Shield lasts longer on Human Fly stages 10 AGXXXVAY / AGXXVVAY Shield lasts a shorter time on Human Fly stages 11 GXUAOKVK Don't lose a life on Ground Pursuit, Boat and Hang Glider stages 12 SZOUZXVK / SXNXKNVK Don't lose a life against end-of- stage bosses and on Street Combat stages 13 SXXLVSVK / SXXUXSVK Don't lose a life on Human Fly stages Remember, you can pick'n'mix your codes! Try ULT Codes 3, 4 and 5 for a better chance of beating Dr. Evil. Ultimate Stuntman and Dr. Evil are trademarks of Codemasters Software Co. Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. WHERE'S WALDO(tm) GAME You won't find many Game Genie(tm) codes for this fascinating game. But you will find that the ones there are will be a big help! WHERE CODE KEY IN . . . EFFECT . . . 1 AEETLZPA Infinite time 2 VTSVYYTE Guesses cost nothing Where's Waldo is a trademark of Martin Handford. Used by T-HQ under license. Game Genie is a trademark of Lewis Galoob Toys, Inc. WWF WRESTLEMANIA(tm) GAME Another classic game gets the Game Genie(tm) treatment. WRES CODE KEY IN . . . EFFECT . . . 1 PAXGXPLA 1-minute tournament rounds 2 TAXGXPLA 6-minute tournament rounds 3 PAXGXPLE 9-minute tournament rounds WWF Wrestlemania is a trademark of TitanSports, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. YOSHI(tm) GAME In the tradition of great puzzle challenges like Tetris(tm) and Dr. Mario(tm) comes Yoshi(tm)--and Game Genie(tm) is right there! Use YOSH Codes 1 and 2 to change the number of eggs you need to win the two- player game. Codes 3 thru 5 adjust the length of time you wait for the characters to come down from the top row, giving you more time to think--or less. When using Code 6, pressing 'Down' on the control pad freezes the characters already coming down the screen. (When using this feature, however, you lose the ability to speed up the fall of the characters.) YOSH CODE KEY IN . . . EFFECT . . . 1 PAVAAPLA + PESTAZLA + PEXTZLLA Need only 1 Victory Egg(tm) to win 2 ZAVAAPLA + ZESTAZLA + ZEXTZLLA Need only 2 Victory Eggs to win 3 GOUYPEAZ Short wait for next characters 4 ZEUYPEAZ Really short wait for next characters 5 NNUYPEAX Really long wait for next characters 6 AVSULYZA Freeze characters for a short time (press 'Down') Remember, you can pick'n'mix your codes! Yoshi, Dr. Mario and Victory Egg are trademarks of Nintendo of America Inc. Tetris is a trademark of V/O Electronorgtechnica (Elorg). Game Genie is a trademark of Lewis Galoob Toys, Inc.