Manual typed in a txt file by Steve Begin (tabac@altavista.net) --------------------------------------------------------------- P'RADIKUS CONFLICT (Color Dreams) Instruction manual First Inner Carton ------------------ P'RADIKUS CONFLICT CONTROL SUMMARY Action Mode Up: Forward thrust Down: Stop forward motion Left: Rotate left Right: Rotate right Start Button: Toggle pause mode. Select Button: Enter/exit computer mode. Button A: Fire primary weapon. Button B: Fire/use secondary weapon. Computer Mode Up and Down Keys: Move cursor on the control panel. Start Button: Not used. Select Button: Enter action mode. Button A: Select or execute a Control function. Button B: Exit current menu. Special Weapons & Other Objects Electra Armor: Protects from damage, but vaporizes in the process. Defense Shields: Protects from damage until power plant malfunctions. Fuel: Powers your engines. The game ends if you run out of fuel. Power Plant: Powers your defense shields. Drive #: (1-5) the higher the number the faster your ship will travel and the less fuel you will consume. PAGE 1 ------ I. Introduction - Empire of Destruction Many years ago the plant P'radikus was visited by a peacful, highly advanced race of people known as the Lextorians. What they encountered when exiting their starship forever changed the course of history for the entire galaxy. P'radikus was inhabited by numerous uncivilized tribes constantly at war with one another. Endless combats had kept then from any technological advancement for thousands of years. Since the Lextorians believed only in peace and not war, they refused to put up a fight and were soon exterminated. (Picture of a D-shaped Starship) Although the natives of P'radikus were warlike and uncivilized, in time they figured out how to fly the starship and began to expand their war throughout the galaxy. They brutally attacked and plundered every world they came in contact with. Through violence and enslavement they were able to steel some of the most advanced technology in the galaxy. Copyright (C)1990 Color Dreams, Inc. PAGE 2 ------ PRECAUTIONS 1) Store at room temperature. Do not subject to environmental extremes. 2) Always ensure that power is off before inserting or removing the cartridge from the Nintendo system. 3) Keep contacts clean (do not touch them and store the cartridge in its box when not in use). 4) Do not try to open or disassemble the cartridge. 5) Do not sit too close to your television. 6) Do not clean the cartridge with chemical agents. Nintendo, Nintendo Entertainment System and NES are trademarks of Nintendo of America, Inc.. PAGE 3 ------ II. CONTROLLING YOUR STAR FIGHTER Your Star fighter has two different modes of control: action mode and computer mode (Picture of a NES control pad) A. ACTION MODE Up: Forward thrust Down: Stop forward motion Left: Rotate counter clockwise. Right: Rotate clockwise. Start Button: Pauses and restarts the game. Select Button: Activate computer mode. Button A: Fire primary weapon. Button B: Fire/use secondary weapon. Your overall condition is indicated by the color and flash/ blink rate of your ship. Flash Rate Color Ship Condition -------------------------------------------------------------- Slow Green Star Fighter is in top shape Medium Yellow Damaged Fast Red Severely Damaged PAGE 4 ------ II. CONTROLLING YOUR STAR FIGHTER (Continued) B. COMPUTER MODE Up and Down Keys: Move cursor up and down on the control panel. Start Button: Not used in computer mode. Select Button: Enter Action mode. Button A: Select or execute a function. Button B: Exit current menu. MAP Use the map function to activate the targeting compass to select the appropriate planet (be sure to hit the "A" Button when the planet is correctly targeted, otherwise the compass will not home correctly). WARP This function allows you to warp to different planets and star systems. SCAN When orbiting, this function will display the planet sector map. When you land, this will show all of the active gun locations on the current station or planet. PAGE 5 ------ III. GAME PLAY Like wild fire, the P'Radikus empire continued to spread and it is only a matter of time before they reach our world. Facing this impending encounter, the elders have been training you since childhood for only one specific task: rid the galaxy of the P'radikus dominance once and for all. With your mental and physical skills honed to perfection, you and your starship are now as one. YOU must attack their many outposts and destroy their home planet. It is up to you! Your main computer is in constant communication with the Crystalline computers of Telestron. From Telestron's master information network you will receive instructions for your various missions. PAGE 6 ------ III. GAME PLAY (Continued) On each mission you will be fighting many enemy craft and earn credits for destroying them. If you survive these challenges, you will have a chance to destroy their outposts on the planets. After a successful mission you will discover useful objects and clues to help you continue your quest. You will also receive credits from thankful alien groups for freeing them. With these funds you will be able to purchase items needed to defeat the empire. Only by locating the sophisticated TOSON DRIVE can your ship have the warping ability to reach P'Radikus. Many have tried to destroy P'Radikus... it is said that only the weapon known as the THUNDERBOLT will be able to penetrate its planetary defense shields. PAGE 7 ------ IV. WEAPONS PRIMARY WEAPONS (Activated by pressing the A Button): Cannon: This is the standard weapon your star fighter is equipped with. Atomic Cannon: Slightly more powerful. Photon Laser: More powerful than either cannon weapons. Neutron Laser: Most powerful primary weapon. SECONDARY WEAPONS (Activated by pressing the B Button): Cloaking Device: Makes you invisible to all enemy craft. E.M.P. Shock Wave: Temporarily immobilizes enemy craft. Missiles: Will automatically seek and destroy any enemy in sight. Mines: These are stationary explosives that inflict heavy damage. THUNDERBOLT: Destroys almost anything in its path. PAGE 8 ------ V. SHIELD AND FUEL These additional items can be purchased under the computer mode: Electra Armor: Protects from damage but vaporizes on first hit. Defense Shields: Protects from damage until power plant malfunctions. Fuel: Powers your engines. The game ends if you run out of fuel. Power Plant: Powers your defense shields. Drive #(1-5): the higher the number, the faster your ship will travel and the less fuel you will consume. PAGE 9 ------ VI. ENEMY CRAFT Armed Transport Reconnaissance Andan Vessel D-14 Light Cruiser Battle Cruiser Reconnaissance Andan D-12 Heavy Cruiser Midge Fighter Scout Ship Stellar Cannon Cruiser (All enemy crafts have pictures) PAGE 10 ------- VII. GAME PLAYING HINTS: (picture of 2 planets) 1) Get more shielding as soon as possible, you will definitely need it. 2) Travel to the many star systems to find objects and clues. 3) Destroy enemy planets and space stations to earn credits faster. 4) Use the cloaking device when on the planet's surface. 5) You do not have to stop your ship to land on the surface of planets; just fly near it and select to enter computer mode. 6) Turret guns may only be destroyed when they are open, unless of course you have the THUNDERBOLT. PAGE 11 ------- COMPLIANCE WITH FCC REGULATIONS PAGE 12 ------- 90 DAY LIMITED WARRANTY SECOND INNER CARTON ------------------- (Recto) P'RADIKUS CONFLICT EVALUATION SHEET Name:_____________________________ Age:_____ Sex:____ Address:_____________________________________________ Date: ____/____/____ Phone #(Optional):(___)___-_____ (Circle the appropriate choices.) 1) Did you purchase this game because of: A B C D E F A) Heard it from a friend D) Attractive packaging B) A magazine ad E) Lower price C) A magazine review F) Other:______________ 2) Where did you purchase this game? A B C D E F A) Departement or chain store D) Mail order B) Toy store or hobby shop E) Flea market C) Video rental store F) Other:__________ 3) How many Color Dreams games do you own: 1 2 3 4 5&Up (Grading scale: A:Excellent B:Good C:Average D:Poor F:Bad) 4) Game's overall entertainment value A B C D F 5) Play action A B C D F 6) Graphics (color, design, animation) A B C D F 7) Sound effects (background music, animation) A B C D F 8) Difficulty level (A:Too easy ... F:Too hard) A B C D F (Verso) ___________ PLACE ___________ STAMP ___________ HERE Color Dreams Inc. 2700 Imperial Hwy., Bldg. B Brea, CA. 92621 BACK COVER ---------- (Color Dreams Logo) Color Dreams, Inc. Customer Service Departement 2700 E. Imperial Hwy., Bldg. B Brea, CA 92621